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    1. Ithirahad

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      If you have your own ideas regarding jump drive balancing, make your own topic... :P
    2. Ithirahad

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      Ehh, no; solar panels, if implemented, should do exactly what they normally do: produce energy (of the normal variety) from sunlight, perhaps with better e/s/block than regular power lines with the tradeoff of needing to be exposed. 'Stellar radiation capacitors' don't make much sense, and...
    3. Ithirahad

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      This would significantly increase your jump distance if you actually plot out where you're jumping, and with this system in effect it'd be safe to buff the base charge time of jump drives as well. Um, the point was to make intergalactic travel harder, not improve it or create an easy way to...
    4. Ithirahad

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      First of all, I recommend never actually flying through space; you'll be severely disappointed. :P Second of all, I find that thrusters are kind of underpowered; I mentioned this in another thread of mine. Buffing them by some would help the annoyingness of flying a ship at sublight, at least...
    5. Ithirahad

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      I said it'd be cool to see a Star Trek-style warp drive, but that might be impractical and would have balance issues. ______________________________________ ___________________ ____ I don't see why capital ships shouldn't have "conventional engines," otherwise they're effectively stations...
    6. Ithirahad

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      What? Why? How? You wouldn't be required to go inside a star's burn radius to charge up. You would just have to be near the star.
    7. Ithirahad

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      Nope. Chaindrives are already almost balanced with respect to combat, and putting them on current pirate stations would be a bit annoying. If they intercepted jumps going across them, rather than just draining jump drives in the sector, that would be nice, though, and if Scavenger stations only...
    8. Ithirahad

      Elwyn Returnity

      wat
    9. Ithirahad

      Pirates stay away

      ...Another fix is putting your long-ranged weapons on turrets or docked entities so that the AI doesn't detect them on the main ship and pull back to the highest possible range.
    10. Ithirahad

      Recognized Map screen needs a "star radiation sector"

      Personally I just want to see stations not spawn within the burn radius. :\
    11. Ithirahad

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      If asteroids were in actual belts, this would not be a problem. I suspect that that change will come with the universe update. When it does, you wouldn't be able to just jump between asteroids anyway.
    12. Ithirahad

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      What exactly are you talking about? Jump Field Generators or Jump Gates? Jump Field Generators exist mostly so that factions can operate in their territory more easily, and to create strategic uses for certain star systems. Jump Gates should remain unchanged; IMO they're a good form of simple...
    13. Ithirahad

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      Yep, though as I see it, they're just as 'efficient' as they are now if scaled for the possible levels of efficiency under this system. You could completely avoid ever having to actually manually charge up if you use a chain drive properly and don't try to go too far.
    14. Ithirahad

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      The Problem: In their current state, jump drives are a largely uninteresting mechanic. They're slow and annoying to use normally, and become entirely too fast and too powerful as chain drives - the end result being that the vastness of space is effectively made obsolete, as players can simply...
    15. Ithirahad

      Dev Blog : December 6th

      They're doing effectively that. This upcoming release is just the first of several updates geared towards creating a meaningful PxE side of ingame interactions.
    16. Ithirahad

      Dev Blog : December 6th

      <ProductionRawConversion> 0.2 <!--How many materials (in 0..1%) to use in production turn--> </ProductionRawConversion> No; it's done virtually based on config.
    17. Ithirahad

      Dev Blog : December 6th

      Yep! If you have the ships and stations, you can make the faction.
    18. Ithirahad

      Block replacer logic block

      That would still fix nothing, as it would basically mean that we might as well only have one ore type and one crystal type. No Threns? No problem; make blocks in the category you need that don't need the Threns and then switch to the ones that do.
    19. Ithirahad

      Block replacer logic block

      How would you avoid exploitation with this, e.g. taking a bunch of cheap metal mesh blocks and transforming them into the more expensive modules?
    20. Ithirahad

      Read/Write to Zip files for Blueprints

      The limitations imposed by file-based docking trees are annoying in the first place. (e.g. you can't have extendable docking tubes on your ship, as it's impossible to have a singular file with two folder locations) Changing that system would fix this issue by default, and also open up new...