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    1. Mered4

      Starmade Ship Showcases

      You might want to start considering your ships by the lowest common denominator - most folks don't haul around 300k mass ships on servers, much less 100k mass. It gets complaints from people who have slower PCs and also just destroys FPS and causes Server Lag in the event of a fight. Though I...
    2. Mered4

      NuclearFun's Ships

      I still maintain that these are the best looking Box ships ever created. I usually detest the rectangular prism designs, but these are just AMAZING. :D Your WIP's, Nuc, look great. My question about that carrier: Is it carrying actionable drones (easily launched with AI) or player fighters...
    3. Mered4

      Stay Inspired

      I realized long before I joined StarMade that everyone's ideas have some merit..... And that is key. You have to understand that you shouldn't try to out-build these great guys, just build what you think is awesome. Make it yours. If others like it, great. If not, its still your inspiration!
    4. Mered4

      Bug Login Failed/Critical Error

      I am having this same issue. I have everything set to false, and my protected.txt is empty. Haven't reinstalled or anything - because it's not an issue on my end :)
    5. Mered4

      A Manifesto on the Relationship Between Fighters, Titans and AI

      Oh, absolutely! I think it would be extremely difficult to exploit having undeathinators on ships (unless, ofc, it was a cloaked ship....but that's another idea entirely). Once the health system is in (preventing core destruction until ~50% of the ship is destroyed, for example), we can get...
    6. Mered4

      Single Player asks for credentials from Starmade Registry

      Folks! My current residence has limited Internet access (they put the modem and router in the basement lol). Thus, many of the times I start up some StarMade, I am not connected. I also like Starmade-ing on long roadtrips. Unfortunately, for the past week, I keep getting this error: Server...
    7. Mered4

      A Manifesto on the Relationship Between Fighters, Titans and AI

      Exactly. You'd be live bait in a school of piranhas. Or a diver without a cage in a bay of sharks - assuming you could even get back to the ship core after a respawn.
    8. Mered4

      A Manifesto on the Relationship Between Fighters, Titans and AI

      While it would be nice to have an anti-swarm "Little Doctor", it would render fighters nigh on obsolete, returning us to the point where we started. I'd also like for TINY ships (aka TieShrooms from Tomino's fun and evil Drone Library) to be less efficient/effective than true FIGHTERS...
    9. Mered4

      IF Scar 1.0

      Introducing the International Fleet's Scar. This vessel was originally designed for battle, but has since been scrapped due to the more formidable IF Independence. An older design, this beautiful starship does not contain Shield Rechargers, and it's thrust may be a tad below par. Regardless...
    10. Mered4

      Collision Damage and How it's implementation could make Starmade Awesome

      Normally I would agree, but for a system designed around making this a viable weapon (in the form of torpedoes and the like), Shields may have to be taken into account to keep it balanced.
    11. Mered4

      Collision Damage and How it's implementation could make Starmade Awesome

      Of course shields would still be taken into account, and the energy calculations would be factored into the shield somehow (probably a multiplier in the Server config). I wouldn't have it any other way. :P
    12. Mered4

      Collision Damage and How it's implementation could make Starmade Awesome

      I understand how it works - it's frame by frame, or in this case, server frames. So it is kinda....unavoidable, I guess. Unless we migrated to C++....:D
    13. Mered4

      Collision Damage and How it's implementation could make Starmade Awesome

      I highly doubt they are, since the collision boxes would suddenly be inside one another. A check to see how far two objects have penetrated each other sounds like a good idea, though I still maintain that speeding up the tick speed would drastically improve the overall feel of the thing.
    14. Mered4

      Collision Damage and How it's implementation could make Starmade Awesome

      Not sure that it could be longer than the OP :D In that regard, I think it would be an issue for all collisions, period, no matter what math system we use for governing behaviour post-collision. I'm not sure how the game calculates on a tick-by-tick basis, but if what you say is true, then it...
    15. Mered4

      Collision Damage and How it's implementation could make Starmade Awesome

      Quite so. Soon it shall become default, or so I hear. What exactly were you speaking of? I feel a rabbit trail into a seamless void coming on.
    16. Mered4

      Collision Damage and How it's implementation could make Starmade Awesome

      Yikes. I believe I haven't read into disintegrators for a while now. I've just not seen a use for them until the new Logic + weapon systems came online. I am, of course, advocating for a balanced version of Disintegrators. Because they are so buggy, right now they are kinda sorta balanced...
    17. Mered4

      Collision Damage and How it's implementation could make Starmade Awesome

      I was reading this thread (http://starmadedock.net/threads/its-hard-to-play-with-collision-damage-turned-on.2213/) and I noticed some bug complaints (nothing new there) but also some interesting ideas. They got me thinking about how EXACTLY collision damage currently works - and how it could...
    18. Mered4

      Starmade Ship Showcases

      How soon? I'm working on a Titan as fast as I can manage, but these things are meant to take some time.
    19. Mered4

      CLOSED* CONTEST: Default Stations Submission

      I'm making slow progress on this beast. Hopefully i can get it finished this weekend.
    20. Mered4

      CLOSED* CONTEST: Default Stations Submission

      Unique and Slick. I love it!