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    1. Sven_The_Slayer

      StarSide Blood and Steel Tournament

      Yes turning up the number of missiles that render will have an effect on performance, you just have to find a setting your are comfortable with.
    2. Sven_The_Slayer

      Svens Practical Logic Tutorials

      Alright I will just call it a SvenCell™. I don't care what the name is. The logic is sound this is not a broken circuit or a bug. The Default state would be low. The And side input is high (R), the Or side input is low (S). If R goes from high to low, nothing happens as the AND is not...
    3. Sven_The_Slayer

      StarSide Blood and Steel Tournament

      Day 1 Fight 1 from my point of view. I have my missile count turned up so you can get a really good look at the extent of this weapon system.
    4. Sven_The_Slayer

      Logic Ticks for Factory Cycle

      my best guess is 4.5 seconds or 9 delays. Storage chests run at 9 second intervals and factories tick twice for every cycle of the chest. You will also need a circuit to synchronize your logic clocks to the factory system, I built one into my auto factories.
    5. Sven_The_Slayer

      need to cover my stuff

      Build Some? I recommend Missile with Beam slave. You can also find turrets in community content, try searching for turret: http://starmadedock.net/search/973209/?q=turret&t=resource_update&o=date
    6. Sven_The_Slayer

      United Colonial Corps Shipyards and Fleet

      I've decided I am going to finish and upload the my Hive Mode prototype ship, she's too beautiful not to. Drone Class Frigate: The UCC Wildfire She is already a more finished ship than the Conflagration so it won't take long to add those polishing touches to make her a complete. She is...
    7. Sven_The_Slayer

      United Colonial Corps Shipyards and Fleet

      I actually worked on the hammer last night. Besides some logic tweaks this is the first time I've worked on it. I was only planing on updated the hanger circuits with the optional bits I went over in PL9.5 but I ended up working on other things as well... Applying new techniques I've learned...
    8. Sven_The_Slayer

      Show me your WIP Stations

      Yes the they are habitat rings. A B and C grade accommodations from top to bottom. The interior is barely done though but I have a lot of the habitat areas laid out.
    9. Sven_The_Slayer

      Svens Practical Logic Tutorials

      I've added an update for Episode 9. I cover an optional addition to stop the animations from switching directions mid animation.
    10. Sven_The_Slayer

      XavLogic: 5 block infinite input (high pulse) toggle

      The way I've been "directly charging" my NOT blocks is I place an activator, link it to the NOT, toggle it, delete it.
    11. Sven_The_Slayer

      XavLogic: 5 block infinite input (high pulse) toggle

      Schema is a smart man and the game obviously has protection built into it to prevent runaway infinite loops like this circuit otherwise would have. Will it actually ever break? Who knows, but let me know if you find out because that is valuable information.
    12. Sven_The_Slayer

      XavLogic: 5 block infinite input (high pulse) toggle

      At this point the name of the game is being the smallest or easiest to build. I meant consistent as high to low is delayed and low to high isn't. This is not consistent. They are stable and will always act this way so sure you can take advantage of it in another circuit if you need instant...
    13. Sven_The_Slayer

      Best weapon combo for fighting pirates solo

      Slaving a cannon computer will reduce your cool down time. I usually use lock on missiles (missile:beam) or sniper cannons (cannon:beam) as secondary because of their high damage and longer cool down nature means I can focus more time on my primary. I typically will hold down the mouse and tap...
    14. Sven_The_Slayer

      SMSG - StarMade Skin Generator [Alpha]

      I love this, I used it to create a base skin for me to customize to my liking.
    15. Sven_The_Slayer

      XavLogic: 5 block infinite input (high pulse) toggle

      Awesome job. I knew there was a way to compact the T-Flip-flop using the SvenCell™ as you called it. I never actually use t-flip-flops so it wasn't high on my priority list. The AND in the SvenCell™ is your best bet for output as it's consistent and instant with the input. The OR has a...
    16. Sven_The_Slayer

      Svens Practical Logic Tutorials

      I'm still not sure what to call the little two gate memory cell, at first I called them OrAnd, now AndOR... I guess ultimately it doesn't matter there are super useful and have become my go to cell unless I specifically need the inverted signals from the other two. If anything is unclear let me...
    17. Sven_The_Slayer

      Svens Practical Logic Tutorials

      Yes it is a massive constant drain, it may not be an issue if the system is installed on another ship with either smaller missiles or more regen
    18. Sven_The_Slayer

      Svens Practical Logic Tutorials

      That is actually a very simple circuit, a clock wired into a 28 delay chain, each delay into one of the 28 missile computers (there are some other bits but that's the gist of it). I have an activator that I look at in build mode, when I hit space to switch between flight mode and build mode I...
    19. Sven_The_Slayer

      Starside Tournament - Team Odium

      That was a good fight guys! I had a blast.
    20. Sven_The_Slayer

      Svens Practical Logic Tutorials

      Anyone in particular you want to see or just in general?