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    1. CyberTao

      Hello !

      Some factions look for popular servers and recruit there, others set up a Faction thread on the forums here on the site. Some of the larger ones use offsite forums and Teamspeak as well :p Do make sure to check out some of the many factions on the -Factions- board of the forums, and ask around...
    2. CyberTao

      no artificial shields, more rewarding combat

      Is on the other side of the Coin. Small ships and fighters. Ammunition limits like this completely ruins all hope for Dogfighting, which is actually quite enjoyable ;p On a side note... I can agree with the % blockage, but I think the old shields used to Drain energy Constantly... so I assume...
    3. CyberTao

      no artificial shields, more rewarding combat

      To be fair, Both Keptick and Angus raised Invalid points.... since they Assume your s\'pose to Fly around in Large ships (I personally fly a Frigate, cause thats all I need to take pirates), whereas I beleive that large ships should only brought out for wars/special events, and Titans+ only for...
    4. CyberTao

      no artificial shields, more rewarding combat

      http://star-made.org/content/rp-tectum-clementia-hardcore is quite customized :p sheilds are Rare and expensive, and AMCs are a God\'s send (mainly Missile focused Combat). Also, if you want more realistic, Space Engineers may be worth a try (not saying you should, but its there) Starmade and...
    5. CyberTao

      no artificial shields, more rewarding combat

      I can see where your coming from, but the majority of the players are quite fond of shield blocks. Aswell, the next large update should hopefully be a weapons overhauls, and I hope to find that certain weapons are in fact Very effective against shields, and Larger ships should hopefully carry...
    6. CyberTao

      Inertia Dampeners

      The point of the Friction in the server.cfg is to slow down your ship if someone rams it, and I Guess people from going afk while Flying for long distances. Hold Left Ship to stop your ship tho... it automatically slows the ship (basically what this idea is about) and consumes energy as thought...
    7. CyberTao

      Blocks placed since update disappearing

      The game, SP or MP uses a auto save that happens every so often and when it shuts down, could be that your game isnt saving right? Also, the black faces sounds like a \"Chunk not loaded\" things, in which you cant build until the chunk is loaded (Chunks are 16x16x16 cubes).
    8. CyberTao

      Inventory / PlexStorage Sorting Mechanic

      You can easily sort stuff yourself... not too hard o -o As for your factory idea, you can set up Custom recipes rather easily ;p so you can do it yourself
    9. CyberTao

      Radar Jammed but shot at by pirate station turrets?

      Its seems to me you saying Jammers should disable turrets merely cause they are computers. However, in the future they are to be manned with a NPC, so they would no longer me \"AI\", but \"Manned\" In which case your arguement becomes invalid?
    10. CyberTao

      An Open letter to the Lazarus Imperium refugees

      I somehow doubt Leanson would write a wall fo freely like that :/ but to be fair, your not that special :p we were aiming for more then RA to show up The War WOULD have benefited a few factions to be fair, but Nature refused merely on the grounds \"he didnt want war\". Its sad really :/ at...
    11. CyberTao

      An Open letter to the Lazarus Imperium refugees

      I\'ve encountered several of Ridik\'s Men time and time again, they just are like DFN or RA That means to say they dont shamelessly shove their faction into peoples faces, spend hours roaming the forums and Public waiting for a chance to reply to something that remotely relates to their faction...
    12. CyberTao

      The Athanatos Concord - A StarMade Alliance - Now live, join today!

      Re-painting ships is a waste of time really, since they would still be of varying forms (would end up looking like a scrap collection since the colours wouldnt fit the ship\'s sgape). Having a \"Uniform\" fleet may sound nice, but is kinda not what the Concord is about, which is to say a...
    13. CyberTao

      Ship movement/ship design and how the movement of large ships has effectively ruined Starmade

      This is mentioned Thrust will have to be divided, so you cant go the same speed forward as you can strafe, unless you set it to be so. AS well, More thursters = bigger groups = More energy costs, so after a while it becomes counterproductive to keep adding thrusters, cause you\'d need storage...
    14. CyberTao

      Ship movement/ship design and how the movement of large ships has effectively ruined Starmade

      Hence why I brought it up. The problem mentioned IS Ships moving as fast sideways as they do forwards, Er-go; splitting up the thrust into seperate directions is a possible solution, hence I posted and mentioned it
    15. CyberTao

      Ship movement/ship design and how the movement of large ships has effectively ruined Starmade

      But isnt this solved by the new Thrusters being added? You\'d have to divide Thruster between forwards/back/sides/etc, or invest it in turning speeds It is sorta an issue, but there is a solution being thought of and considered o -o Also, I would assume there will never be a line drawn to...
    16. CyberTao

      Weapons

      Grouping simply means to have them touching, connected. when you put your AMCs down, and put them together, it creates a \"group\" The Pulsar still uses the old method of weapon stats, go try figuring out how it work :o
    17. CyberTao

      Weapons

      Weapons stats used to be based on the group of the blocks (making it longer on the Z axis made it stronger for example) As well, we will eventually redo all weapons anyways, and put them into aformat that allowed 25+ weapons in all o -o The game is still Alpha, and some parts are still...
    18. CyberTao

      Weapons

      That is how weapons use to work, with the stats depending on the grouping of the blocks. Also, just inverse the reload speed graph o -o Also (2), we are getting new weapons within the next few months, so this may be irrelavent then
    19. CyberTao

      An Open letter to the Lazarus Imperium refugees

      Thats the same Mistake Nature made, it might read as Km/h, but if you pay any sort of attention or know the game, you know that m/s is correct
    20. CyberTao

      An Open letter to the Lazarus Imperium refugees

      Nature doesnt Play Starmade o -o That much was proven by the fact he thinks the speed is measured in km/h