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    1. aceface

      More bugfixes (0.107)

    2. aceface

      More bugfixes (0.106)

    3. aceface

      More bugfixes (0.106)

    4. aceface

      More bugfixes (0.105) *updated*

    5. aceface

      More bugfixes (0.105) *updated*

      only admins can do that
    6. aceface

      More bugfixes (0.105) *updated*

      .
    7. aceface

      More bugfixes (0.105) *updated*

      same with me whenever I take a 4000 resoultion background
    8. aceface

      More bugfixes (0.105) *updated*

    9. aceface

      More bugfixes (0.105) *updated*

      sorry I use a 1080p monitor so it is automatically very big
    10. aceface

      More bugfixes (0.105) *updated*

    11. aceface

      More bugfixes (0.105) *updated*

      Hopefully the lighting with pentas is fixed! Thanks for mentioning it hindos!!!1
    12. aceface

      More bugfixes (0.104)

    13. aceface

      More bugfixes (0.104)

      yeah, please fix this, the pentas and tetras are very buggy and so is the way light behaves with them to
    14. aceface

      More bugfixes (0.103)

      dropped
    15. aceface

      More bugfixes (0.103)

      dropped
    16. aceface

      More bugfixes (0.104)

      yay! now turrets and ships don\'t spazz out when docked and moving at high speeds :DDD
    17. aceface

      More bugfixes (0.104)

      no, that\'s when it\'s 1.0 not 0.1
    18. aceface

      More bugfixes (0.103)

      coco797
    19. aceface

      More bugfixes (0.103)

      firstly, this option of falloff is toggleable, second, if a block is \"separated\" by anything else other than amcs it\'ll still stay put like before. So if I were to mine away the last block holding a part of a ship it would stay put, but if i were to shoot that last block with an amc however...
    20. aceface

      More bugfixes (0.103)

      A little teaser for this update http://www.youtube.com/watch?v=_pveUUGMPQ8&list=UUZmTyHw8T7LeITRFE3QME4g&feature=c4-overview