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    1. CyberTao

      The DFN- A Starmade Faction [RECRUIT ALL THE PEOPLE!]

      Welcome to DFN :p Its mysterious Tribes men are rarely seen in the wild~
    2. CyberTao

      THE Comprehensive Suggestion - The most thorough, thought out, and longest suggestion to date

      That last bit could be considered Flame baiting itself Nature, do not think you are safe from the rules cause it is your own thread. That aside, Construction Criticism doesnt not always mean "tell me how to do it better", but rather point out flaws and Draw attention to the weak points :u...
    3. CyberTao

      THE Comprehensive Suggestion - The most thorough, thought out, and longest suggestion to date

      This is... 'interesting' Lets say I could not read it all (empathesis on the fact I said "could not" and not "did not"). It might be better if you took this concept and made your own game as well methinks, although there are some interesting ideas, They do not fit into Starmade without...
    4. CyberTao

      Creating more complexity to ships

      Well, I think the only real different between a Railgun and a Mass Driver is the name its called :p Align the outputs and add some detailing to the ship, yes? And the Reason I said 0.1 per block is cause on a 1million block ship (which isnt too uncommon), it would only do 100k to shields per...
    5. CyberTao

      The Vaygr Empire "To Dominate & Control" [Apply here]

      Oh? Such a boring sounding name xD Gotta get more creative~ A Name that catches interest more invites people to check it out more often, no?
    6. CyberTao

      The Vaygr Empire "To Dominate & Control" [Apply here]

      Zoro is the Head Admin. I mean seriously, if you look up the server, Its called "Zoro's battle server"
    7. CyberTao

      The DFN- A Starmade Faction [RECRUIT ALL THE PEOPLE!]

      From what I can tell, NGE merged with RA, which quite a few members of NGE didnt want nor expect. How is DFN involved? Apparently its some kind of war to "Liberate" NGE from RA or something, even though the NGE leader was the first to announce the merging or anything of the sort :/ I dunno, I...
    8. CyberTao

      Creating more complexity to ships

      The problem with "specialized to take Large ships" is the Game does not understand it :u There is no Large, There is no small, only "Ships". The only way you can get around that fact is to make a weapon deal damage depending on the Block count of the ship it hits. Say like 0.1 damage Per block...
    9. CyberTao

      Creating more complexity to ships

      Reminds me of the Upcoming Weapons update (The Next Large and upcoming update) The Problem with Multiple Reactors like that is Large ships will become OP, just on the basis that. although the "Anti-cap" weapons would be useless on the Large ship itself, it would have dozens upon dozens of...
    10. CyberTao

      The Vaygr Empire "To Dominate & Control" [Apply here]

      RP and PVP you say? Sounds interesting it does * ^*
    11. CyberTao

      shops need some looking into.

      Ah, I messed up my wording, I mean that it was bugged past 0.14 in the sense that this was no longer the case. The safe zone around the shop was a feature yes x- x
    12. CyberTao

      shops need some looking into.

      The Killing of the NPC within the shop is a result of a bug, However that Bug is NOT pirates spawning near it. Pirate spawn is random, therefore there is no control over where they spawn. The bug is that before 0.14, Pirates would not Fire at entities within the Range of a Shop. I dunno why it...
    13. CyberTao

      Qweshchuns 4 Devs: Stealth Change

      Yeah, no idea about how they really plan to balance stealth :p This 145-5 e/s setup they have is just a temporary Solution to dealing with Core Drilling (Which will later be solved by moving the Navigation Marker to the center of the dimensions, and Making Turrets target the ship as a...
    14. CyberTao

      Qweshchuns 4 Devs: Stealth Change

      As far as I've heard, Radar and Cloaking were changed (or planned to be). Jamming no Longer Renders AI useless, but is s'pose to just reduce their Aim, Whereas Cloaking Prevents them from shooting, however AI will still track and follow a Cloaked-but-not-jammed Ship Note; this treats Ships and...
    15. CyberTao

      Turrets not working?

      Ah, my bad about the command xD I'm used to using Tab to auto complete them for me x- x And yeah, from the pictures you shown, your Turrets have ~4 Amc blocks? That would only give it a range of ~500something I think. Whats more, distance is measured by well, the distance of the 2 cores (so the...
    16. CyberTao

      The Euro-corp Syndicate remains

      Size doesnt speak for Volume. Plus General was saying he was gonna use a middle-sized ship. Whats more, they are RP, and Not properly tested as far as I know. Its easy to build a ship over a 1km, but its a different thing entirely for the internals to be set up properly. Not to mention the...
    17. CyberTao

      Broadside weapons?

      The Glaive is actually a Bad candidate for a Broadside, because of the Wing mounted escort blocking the rear and the Narrow Bow. Its one of those ships that are meant for forward engagements. And Schema is the God Cat, creator of out universe *^* Also know as the Creator of starmade, and head...
    18. CyberTao

      How do I calculate how much thrust is need to reach escape velocity

      Hrmm... well.. you dont? :D You just need a small ship with decent thrust. Theres probably a Ratio of ideal thrust, but only small ships should ever really be around planets o -o I know a single Core has the thrust to escape Gravity :u but I doubt a .1mass:0Thrust Ratio really helps (aim for 1:1...
    19. CyberTao

      The Euro-corp Syndicate remains

      You know, you are in a way necro posting :u in a very special way. Euro-Corp and Vaygr are taking a break, and as such do not care for this dribble much. And unlike a Few factions, they dont pretend to be active to recruit people. Just... Leave them alone and let them sleep. 1 Man in a mediocre...
    20. CyberTao

      Missions and Events (challenges, goals, quests, scenarios, etc.)

      I say ground work cause I believe it is related to the Lua Scripting functions of the game, which were worked on :u I believe anyways