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    1. Mered4

      Ship Max Speed Determined by Mass

      You know those Marvel Air Carriers they've used in their movies? Imagine one of those moving at supersonic speeds and accelerating/decelerating as fast as an unmanned F22. That's the problem we have. WTF. It's also incredibly OP. FYI.
    2. Mered4

      Executor-class Star Dreadnought 1:25 Scale, IF Shipyards [RELEASED]

      30 Hour Update: The Outer Hull is now finished. All that is left for the Exterior is the detailing.
    3. Mered4

      Developer Q&A - November 2014

      We have nukes. Pulse Missiles are casually referred to as nukes among many of my Starmade copilots. What I'm getting at is that if resources are scarce, and wars start to become more and more prevalent as resources dwindle, eventually we'll run out of ships. Or the ships will start to get...
    4. Mered4

      Ship Max Speed Determined by Mass

      The mass change would only hurt doomcubes in PvP. If you decide to add extra hull as decoration, that's your prerogative - just realize it will slow you down MARGINALLY. Basing turn rates on mass keeps ships in the same weight class relatively even in terms of turning speed. It will be better...
    5. Mered4

      Starmade Shipwrights Alliance [SSA]

      Entry for December - The Dream Runner -class Torpedo Cruiser.
    6. Mered4

      Why do Missile/Pulse Weapons destroy docked cores inside the ship?

      You sure about that? Is it the ACTUAL damage value or just the weapons tab value that is screwed up?
    7. Mered4

      Ship Max Speed Determined by Mass

      Regarding the turning problem - cap ships will always have that disadvantage. What needs to change (so as to help discourage doomcubes) is to have turning speed based on mass primarily, which I believe they were working on at some point.
    8. Mered4

      Developer Q&A - November 2014

      No. No, I didn't. THE REQUOTE. That's the right one :D Restating the reply: Scarcity breeds social interaction? Have you ever heard of nuclear war? The war after that is the important one. We fight it with sticks.
    9. Mered4

      Developer Q&A - November 2014

      Scarcity breeds social interaction? Have you ever heard of nuclear war? The war after that is the important one. We fight it with sticks.
    10. Mered4

      Ship Max Speed Determined by Mass

      hm. I should go back to the drawing board regarding drones. Regardless, people will always be dumb. There will always be 'that guy.' This change would support mixed fleet compositions - including support craft.
    11. Mered4

      Ship Max Speed Determined by Mass

      Yep. I've read his findings and can appreciate them as fact. Someone needs to build their 6k mass ship better......
    12. Mered4

      Ship Max Speed Determined by Mass

      I never said fighters should be able to 1v1 a cap ship. They should be able to 10v1, or 20v1 a cap. Currently they cannot, from what I've seen. Yes, drones in an equal mass fight are completely superior to dreadnoughts. Practically, however, they aren't.
    13. Mered4

      Ship Max Speed Determined by Mass

      It's not. The strain of accelerating a large mass at that speed without inertial reinforcement would tear the ship apart. I don't have anything against titans - I just would prefer some variety. Right now it's fairly boring. Is my ship bigger than yours? No? You win. Yes? I win. In general...
    14. Mered4

      Ship Max Speed Determined by Mass

      What I'm getting at is that you should be prepared to lose whatever you bring to the battle. Usually this means you can replace it in a relatively short amount of time. That's an unfortunate factor of Cap ships right now - turrets can turn fast enough to hit a small fighter at close range...
    15. Mered4

      Ship Max Speed Determined by Mass

      Unfortunately the dodging part is nigh on impossible, what with the AI being super accurate within the config value (def 1k, I think). If ships are worth something to you because you only have one of them, why are you in PvP? Semi-regular PvP requires that you have replacements so you can fight...
    16. Mered4

      Ship Max Speed Determined by Mass

      The server I play on does not have shitty hardware. What it does have is a lot of volume. The incentive for progression should be towards more ships, not necessarily towards large ones. If you have a steady production line, you can afford to go to war because that ship you are using can be...
    17. Mered4

      Ship Max Speed Determined by Mass

      First off, is it fun to have your server crash because some guy crashed his massive ship into a station? I don't deny that big ships are AWESOME - they just need to be discouraged in combat. Right now, there really isn't an incentive to build a compact and efficient vessel for PvP. It's just...
    18. Mered4

      Ship Max Speed Determined by Mass

      I can't steal the manifesto tag-line from Keptick, so I'll just throw this text wall into general and see what comes out, eh? Right now, max speed for all ships is pretty standard. Put big enough engines on it, and no matter the mass, your ship could accelerate as fast a fighter does. So long...
    19. Mered4

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      First though, planets need to be less.....demanding. That's an optimization thing, and the only way i see that happening is if schema buys all of us half-decent gaming desktops with 16gb of RAM. :D
    20. Mered4

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      This is why Tomino_Sama has been pushing Crafting so hard on the MFleet server - there are a LOT of builders there, but we also need a lot of crafter dudes to keep up with demand. More economy! More flow! More Spaceships! :D