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    1. aceface

      space anchor - butthurt no more

      i know, but think about the server rebel alliance, they are soooo big, it will be really hard to stop trolls there.Ah I know, maybe the anchor only works when you are like 200 blocks from a static structure?
    2. aceface

      An easy way to change the version

      It would be really good if we could select which dev build/stable build to use in the launcher, so i t downloads it because I find it really annoying that you have to switch everything all the time when I just want to test the next dev build. Also it becomes annoying when I just quickly want to...
    3. aceface

      space anchor - butthurt no more

      I think this is a really good suggestion, but my only concern is that it will immediately be abused. People could trap the spawn of a server fairly easily. Alternatively you could have sectors that you are not allowed to use the anchor in. Then it would be good. You should not be able to anchor...
    4. aceface

      Weapons Demonstration: News and Discussion

      oops double post
    5. aceface

      Weapons Demonstration: News and Discussion

      exactly, I only like the new weapons system due to the MAJOR missile improvement, but the beams for example, are simply cannons that must be focused at an area for a longer time that do damage, basically a salvage beam without salvaging :( Edit: And the general concept is really good with all...
    6. aceface

      Weapons Demonstration: News and Discussion

      was it a world that had been created before the prebuild?
    7. aceface

      Weapons Demonstration: News and Discussion

      that's bad. well i've never seen that yet.
    8. aceface

      Weapons Demonstration: News and Discussion

      I'm really impressed with the latest dev build (18th may) because I can load a battleship and a supercarrier at good fps on a mac book air!
    9. aceface

      Weapons Demonstration: News and Discussion

      http://files.star-made.org/build/dev/ the one at the bottom is the latest
    10. aceface

      Weapons Demonstration: News and Discussion

      does anyone know why missiles are so weak or is there a module i need to connect to make them as powerful as before?
    11. aceface

      Weapons Demonstration: News and Discussion

      you mean emp?
    12. aceface

      Weapons Demonstration: News and Discussion

      If I'm correct, the regular amcs are now basically shield busters, as they seem to be very ineffective to hull with their slow fire rate, but high damage. Was this intended to make missiles, modded amcs, or the other epicness the hull destroyer? Oh yeah and will the missiles, beams and pulses...
    13. aceface

      Weapons Demonstration: News and Discussion

      don't think so, i mean it's a WEAPONS update
    14. aceface

      https://www.youtube.com/watch?v=kB8YhcGv3sg&list=UUZmTyHw8T7LeITRFE3QME4g

      https://www.youtube.com/watch?v=kB8YhcGv3sg&list=UUZmTyHw8T7LeITRFE3QME4g
    15. aceface

      Weapons Demonstration: News and Discussion

      They want us to some how construct a deathstar
    16. aceface

      Weapons Demonstration: News and Discussion

      Ok, but I hope the missiles get buffed because really good bombers now do 0-1 damage on blocks per missile
    17. aceface

      Weapons Demonstration: News and Discussion

      ah ok thats weird thanks it wokrs now
    18. aceface

      Weapons Demonstration: News and Discussion

      but like how do i get them , i can't find the rapid shot effect modules in the shop
    19. aceface

      Weapons Demonstration: News and Discussion

      guys how do you get the effect (rapid, multishot etc) i can only find piercing explosive adn two others.
    20. aceface

      Weapons Demonstration: News and Discussion

      Kupu could you make a plain hull texture for the realistic pack like in the pixel one? theres too many small tiles in the realistic one for hardened hull.