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    1. Lecic

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      Undeathinators actually do work on moving objects, ever since the "respawn on your ship after you log out" thing was implemented.
    2. Lecic

      Ship Explosions: How we should handle dead ships

      You can already design escape pods, though. Seriously, try catching something that's tiny, jammed, has max overdrive, and has a logic charged JD. Even if the enemy is using inhibitors, they're unlikely to catch you.
    3. Lecic

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      You need a station to claim space.
    4. Lecic

      Ship Explosions: How we should handle dead ships

      Escape pods shouldn't be attack proof.
    5. Lecic

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      My point was that the current meta of "one base, one system" for factions is going to go away at some point. You're going to need to fight over territory and the resources that come with it. There's no room for mobile bases in a game where you might need dozens of bases.
    6. Lecic

      The Thryn [recruiting]

      TMS Deimos LFG-1v02. Systems upgraded and turrets added after testing in Ares mod with v01.
    7. Lecic

      Never saw this coming...

      FlyingDebris post the one that you found
    8. Lecic

      StarMade v0.19498 Slabs & New Blocks

      Did that break? In one of the later dev builds you could walk up 1/4 slabs.
    9. Lecic

      Brainstorm This Thruster Fuel

      I think it removes sense, personally. Adding more ways to make the game difficult for newbies doesn't make much sense to me.
    10. Lecic

      The Onus Autonomous Singularity

    11. Lecic

      The Blind Group Build

      Either works. Make sure to share a link if you do post it on community content, though.
    12. Lecic

      Brainstorm This Thruster Fuel

      How is that any different from just having fuel be a later game material? What does adding fuel to early game add to gameplay? I can tell you what it adds to late-game- an operating cost for larger ships. What's the point in an operating cost to early game/small ships?
    13. Lecic

      Brainstorm This Thruster Fuel

      Does the idea of stranding newbies in the middle of space sound fun to you? That's what making fuel an early game requirement will do.
    14. Lecic

      Brainstorm This Thruster Fuel

      "You need to mine, refine, and figure out how to manage fuel while also learning the dozens of other complex systems." There's a reason they're making things like crew and capital ship systems later game, and it's because it makes the game even more complex for a newbie who's flying a little...
    15. Lecic

      The Blind Group Build

      Copy and paste.
    16. Lecic

      Brainstorm This Thruster Fuel

      I don't think fuel is something that new players should have to deal with. It implements a higher learning curve for newbies, in a game that's already got a pretty steep one. This is why I think fuel should instead be a system used by larger ships to somewhat bypass the power softcap, similarly...
    17. Lecic

      StarMade News - November 9th 2015

      I sure hope the game doesn't require THAT much crew space. Interiors cause more lag, and having to load that many crew is going to have issues as well.
    18. Lecic

      The Blind Group Build

      Wow, that was fast. The timer might have to be cut down to one week if everyone else starts finishing up this early.
    19. Lecic

      Brainstorm This Thruster Fuel

      Fuel, if any is ever added, needs to be a late game material to help power larger ships (instead of docked reactors), rather than a constant material that every ship needs. A requirement for everything to be fueled turns the game into a grindfest where you spend all your time collecting fuel.
    20. Lecic

      Kupu's thread

      Basic brown is a pretty tan-ish color.