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    1. Master_Artificer

      Modulated Cruisers

      Heh, the weakness I found is actually the armor! XD Splitting up the hull into sections seems to make the ships armor weaker, but maybe that's just my designs. Unless you have just massive armor plates docked to the front. But then again, as Mr Furb once said, "Unused armor is wasted armor"
    2. Master_Artificer

      Modulated Cruisers

      Basically takes advantage of the power generation softcap, by making "hullplates" that have their own energy and shield buffer. This system seems to work really well when engaging at range, and when you can rotate on your axis back and forth exposing different sides of your ship to fire and...
    3. Master_Artificer

      Pluto Time

      It also has at bunch of asteroids it captured as "moons". The chaotic tumbling and the orbits they have suggest that the system is unstable and unlikly to be very old, nor last for much longer in the future. Of course, I am talking about times where a few hundred million years is "not very...
    4. Master_Artificer

      Armour Block Comparison

      why would you want to cover it completely? probably can leave the sides with just standard and the rear just normal hull, and make a double or triple layer on the front, with some spaced armor to counter missiles. Yeah, spaced armor on the sides and front. Maybe forcefields and blast doors...
    5. Master_Artificer

      Starmade in SLI or Crossfire?

      I have an Intel HD Graphics 3000! I can get a whole 9 frames :D
    6. Master_Artificer

      Armour Block Comparison

      Oh, maybe because it is morning, but I had to reread this 2-3 times to get what you were saying. But now I understand that you can not only decrease the damage that blocks take per shot (increasing effective health), but make them last longer by transferring MORE of that damage into the Armor...
    7. Master_Artificer

      The turret thread

      2/10, wouldn't build again. Moral of story, don't spend 6+ hours on a turret. Hire an expert to make it for you.
    8. Master_Artificer

      Engine Porn

      Give me your secrets! Also, might as well post this here, it's good "enough" Huh... the back plate kinda looks like a cat... and a good place to mount an anti-missile gun...
    9. Master_Artificer

      http://i.imgur.com/ksnhhCz.png http://i.imgur.com/l0xG4FD.png http://i.imgur.com/xY6yie1.png...

      http://i.imgur.com/ksnhhCz.png http://i.imgur.com/l0xG4FD.png http://i.imgur.com/xY6yie1.png Making pretty things is haaaaaaarrrrdddd
    10. Master_Artificer

      Turret Size vs Ship Size

      I was told that turrets with barrels (or turrets with less than 360 degrees in both X and Y axis) generate extreme lag when attempting to aim at something they should not be able to hit, like a target on the other side of the ship. It will attempt to aim at it's base, and if, say, that it is...
    11. Master_Artificer

      Turret Size vs Ship Size

      Thanks for this thread guys, plenty of ideas to outfit my frigate! I actually ended up making the grey circles the diameter of the turret inside, and had to expand them. It feels like I am making a washing machine, and about to test the spin cycle. XD EDIT: It works! Making recessed turrets...
    12. Master_Artificer

      Tank VS Mech

      But his comment is related... Ideally, a mech and a tank of the same mass when facing off, the tank would win. The much has the disadvantage of being easier to hit, can't take cover (hull down)like tanks can, and their is the whole issue of tripping/falling over. A tank needs to worry about...
    13. Master_Artificer

      Turret Shielding

      Okay, what about a fleet of small ships against one big one? Like, 5-6 of them, say they bombers are squaring off against one 50k mass ship with no support. Would/should having a half dozen 1k-2k mass bombers be able to damage a ship? Should they be able do damage a ship? Currently, can they...
    14. Master_Artificer

      Galaxy modeling

      OMG this! I would also like a config for the demographic of star types and population layouts. Like, personally, I think there should be more red stars than yellow stars, and more yellow than blue. White stars are an exception. Then, more dwarfs than main-sequence mediums, and more mediums...
    15. Master_Artificer

      New Eden Fleetworks | EVE Online Ships in StarMade

      Why is a Rifter important? Ironically, the most iconic vessel to me is the Gallente Battleship, and the basic starter frigate.
    16. Master_Artificer

      Pluto Time

      TotesAdorbs
    17. Master_Artificer

      New Eden Fleetworks | EVE Online Ships in StarMade

      Wow you put a lot of work into your ships! Such labors of love! I am refitting a single ship and it is fun and tedious, I can't imagine refitting the amount of ships you have! :O
    18. Master_Artificer

      Deteis Heavy Shipyards

      I really like the Missile Destroyer! How big is it? Reminds me of EVE for some reason...
    19. Master_Artificer

      NuclearFun's Ships

      I like where this ww1 look is going! :D
    20. Master_Artificer

      WGN - Industry and Design

      Once I get acquainted with these new rail systems by experimenting on my Linebacker, I would be happy to assist. People in build blocks can modify the same ship, no?