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    1. Dr. Whammy

      Do not make this game die

      Dude, you made me shoot tea out of my nose. Thanks for that. For the record, logic is my weakness. I like for things to make sense and this whole "kill em while they sleep" bit is making absolutely none.
    2. Dr. Whammy

      Do not make this game die

      Hmm... another one... Since (like that other guy) you seem to be more interested in an argument and more specifically, your own preferences than a solution acceptable to all players, I'll ask you these last questions. Why should any player be forced into PVP (even while offline) when this is...
    3. Dr. Whammy

      Do not make this game die

      What you call a 'scare tactic', griefers call standard operating procedure. I'm just making you all aware of what can be done. So tell me; how and why would my home base idea complicate things? It's no different than the other mechanics we already have in the game. Now that is complicated...
    4. Dr. Whammy

      Do not make this game die

      No. Just No... THIS is a stealth ship. What we used to take down that capital were a pair of 10-20 mass mini-cloakers, a grapple, a torch, a laser pistol and my sniper rifle. The operation took 15 minutes from start to finish in orbit of my planet. Yeah, he made a mistake getting that...
    5. Dr. Whammy

      Do not make this game die

      Let's get this issue straight. No one is absolutely opposing a re-balancing as long as it's reasonable. I'm going to spell this out again for anyone not paying attention. The concern is, and always has been; We don't want offline vulnerability. If all our work can be completely destroyed...
    6. Dr. Whammy

      Do not make this game die

      Dude, did you even read my post? This capital ship (or what's left of it) was taken from an enemy by using nothing but 2 tiny stealth ships, some warheads, 2 torches and small arms. He was actively attacking my base... Now, Imagine what kind of damage I could do to your...
    7. Dr. Whammy

      Do not make this game die

      Nickizzy, To understand the concern, you need to try to see this from a different point of view... I'm a diplomatic player but I have a highly diabolical side. When I join a server, I build stealth ships, stockpile personal weapons and abuse the crap out of warheads to build a myriad of...
    8. Dr. Whammy

      Do not make this game die

      Ok. Cool; we're back on idea mode... I'm going to expand on my original idea and see what you guys think. I think you'll like it but this is going to be a long one so please be patient. Balancing PVP If you want to make combat balanced so that titans are not the ONLY thing used in PVP...
    9. Dr. Whammy

      Do not make this game die

      More strawman arguments? You have fun with that. I have nothing more to say to you on this subject.
    10. Dr. Whammy

      Do not make this game die

      First, your Eve Online example is a weak argument since you can ONLY lose your stuff when you fly and not while you're asleep. POS is an option in the game, not a requirement. Thus, your example is invalid. Second of all, no matter how you want to twist it, StarMade is not a war game. Could...
    11. Dr. Whammy

      Do not make this game die

      I'm gonna have to side with Madman198237 on this one. It's far too soon to be worrying about what is when the Devs are working on what will be. I have so many creations built specifically for what the Devs are planning that it makes my head hurt. I designed ahead of rails and cargo, just as...
    12. Dr. Whammy

      Do not make this game die

      Eve? That's your big example? I've actually played that game. It was fun at first but I eventually let that unimaginative rape fest of a game go after they failed to address they same issues (repeatedly getting whacked back to square one) that I mentioned earlier. I get advertisements...
    13. Dr. Whammy

      Do not make this game die

      Indeed. In any case, I think I put the meat and potatoes of what needs to be addressed on page 4, post #67. HB protection is really just an after thought. Returning to base...
    14. Dr. Whammy

      Do not make this game die

      The problem with removing home base protection is that if your forces were to come under attack while your away, you will lose everything and come back to a bunch of wreckage and smoldering cores. This is a game; not a full time job; players shouldn't have to worry about what happens in the...
    15. Dr. Whammy

      Do not make this game die

      My starter method... 1) Buy everything on my "shopping list" - a bunch of power reactors - a cloaker, and a jammer - a jump drive computer and a jump module - some thrusters - a capsule refinery and a basic factory - as many salvagers as I can buy with my leftover cash. - a spare core - a...
    16. Dr. Whammy

      Location: Light vs Dark (DigitalWingsGaming server) PM me if you're new and need help or you...

      Location: Light vs Dark (DigitalWingsGaming server) PM me if you're new and need help or you want to trade
    17. Dr. Whammy

      Do not make this game die

      What you're suggesting is that we change the game to make it easy to wipe people off the map. That will definitely kill this game. Regarding what you call cowardice; the things you mention above are all unavoidable if you don't want the get your base wrecked and plundered when you log off...
    18. Dr. Whammy

      Do not make this game die

      Challenge accepted... I find it highly ironic that my ship is called "ASC Challenger"... This 100 meter long ship can carry 48 torpedoes when armed with my 16x burst launchers or 75 torpedoes when armed with my 25x semi-auto Launchers. You'll run out of red shirts before I run out of ammo.
    19. Dr. Whammy

      Do not make this game die

      That ship was about 100m long and 3000-4000 mass; covered in advanced armor. It took 4-6 torpedoes on average to kill it while stationary. This weapon won't kill a capital ship (unless you pack some of these) but it will give those big fish something to worry about if they decide to muscle in...
    20. Dr. Whammy

      Do not make this game die

      Actually, that's my 10x launcher. It's a 10 round magazine/launcher that loads into the cruiser's bays and is triggered by remote and wireless logic. The same can be done with fighters if you design it so; especially with pickup rails having been released. The ONLY thing missing is a default...