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    1. Lecic

      Thoughts on partially self powering turrets

      I mean, the solution to this problem is pretty easy- just put enough capacity on the turret so that it can fire the missile properly. (also, putting two weapon types on one turret is a bad idea, since turrets are very bad at leading targets with multiple weapon types with various velocities...
    2. Lecic

      Thoughts on partially self powering turrets

      Correction- it needs enough power capacity to fire and not get locked into a no power state.
    3. Lecic

      Thoughts on partially self powering turrets

      That sounds like a problem with your turret designs. You do realize that a turret needs enough power capacity to fire its weapons, right?
    4. Lecic

      Faction balls!

      I'm pretty sure he's saying that Odium Build is like a shifty, back-alley "business." Not sure where you got that idea from.
    5. Lecic

      Read by Schine Commas in large numbers.

      How about a divider with apostrophes too? 123'456'759.0
    6. Lecic

      Thoughts on partially self powering turrets

      I don't understand why you would want to overcomplicate things like that. All my turrets are self-powered.
    7. Lecic

      Faction balls!

      Can't pay the time, don't do the crime
    8. Lecic

      DISCONTINUED

      The big faction would still be likely to "win," as it'd have the most FP at the end of the cycle, though.
    9. Lecic

      Criss' Thread

      Why would you not keep the previous streams up?
    10. Lecic

      Implemented Slow Your Roll

      The OP suggested that a break for rotation be bound to the same key for breaking linear momentum. We responded with, "if you want that, rebind the rotation break to the linear break." Not really sure what you're going on about here.
    11. Lecic

      Starmadepedia missile table is incorrect

      All I see are multiple posts of you saying "it's not lock on but the wiki says so" followed by "I thought it wasn't lock on and the wiki agrees with me." Very conflicting and overall confusing.
    12. Lecic

      Starmadepedia missile table is incorrect

      OP, can I make a suggestion for you? Actually test things before you complain about them being wrong. Also... it's a wiki. You can edit it yourself. I'm pretty sure it's been lock-on since it was added.
    13. Lecic

      Implemented Slow Your Roll

      So, um... why isn't this tagged as implemented, keptick? We have the 'V' key already, and people can rebind it to shift if they want to have both of those controls bound to the same thing for some bizarre reason (why would you want to stop rotating and movement at the same time, every time, is...
    14. Lecic

      Rejected Shield management

      Definitely no thanks. Bubble shields would encourage people to try and ram to stick their guns under the bubble and ignore the enemy shields, which sounds like a disgusting laggy nightmare to me. Rerouting shield strengths to different areas is also not something I agree with. Shields are...
    15. Lecic

      Read by Schine Power usage to adjust shields, weapons, thrust

      Definitely no. Slaves are a much better system. Lights shouldn't cost power. It prevents people from using lights to guide the way while exploring caves on planets, and they're decorative block, so they shouldn't be a detriment to have. As for the general idea of rerouting power- I think I'd...
    16. Lecic

      Implemented Remove Hull/Armor Manufacturing Cube Middleman Step

      I came here to say this. I agree.
    17. Lecic

      Classing Ships for Fleets

      That's why you include block count of docked entities? It's not like it's a complex thing to do. Have you actually tested AI? When people say the "30% of a ship's block count in drones can kill it," they're referring to AI drones doing it...
    18. Lecic

      Classing Ships for Fleets

      What? Being able to compare systems between two ships of the same or similar ship, or compare ratios of blocks between difference sized ships, is the main advantage of a block count based system. If I compare two 200k block ships, and one has 50k of advanced while the other has 25k of standard...
    19. Lecic

      Classing Ships for Fleets

      There's not a uniform convention in naming there because it's just a loose, context-required system for people to use without heavy restrictions. The name goes along with a description, obviously.
    20. Lecic

      Classing Ships for Fleets

      Seriously, guys- block count is the best classification system. With that, you can compare strengths and ratios of various systems easily. Then you can tack on name modifiers, if you please. Examples: 15k Ion Bomber- a 15k block ship that uses anti-shield alpha missiles. 500k Heavy Anti-Drone...