Have you read the specific changes to the AMC? Do you know why they are taking up so much power? It\'s because you have far too many groups of them for your power system to handle. Try changing your 640 200 block AMCs to 64 2,000 block AMCs. Finding a good balance between quantity and size is...
I think you\'re misunderstanding the scaling potential of weapons in comparison to shields. The mass you have to put into shielding in order for it to be equally powerful as weapons rises exponentially as either systems size grows. If ship \'A\' has 1,000 shields blocks and just enough power to...
As I posted earlier, the changes where a wholesale nerf to offense and buff to defense to where a good weapon system and a good shield system are now more in line with each other as far as usefulness goes and people can design a ship to be \'tanky\' without feeling bad about not having absolute...
What I usually do with larger ships is name the design (Advent, Regent) and then attach unique surnames behind them (ex. Advent Dawn, Regent Draconis), as I don\'t usually expect to have too many supercapitals to remember the name of all of them.
Alright, thanks for your replies, guys. It seems the bug is most likely related to the server-side inventory changes, and probably isn\'t related to lag at all. I\'ll let the Testers/dev\'s know.
The way I see it is that the nerfs and buffs makes the different sized AMC arrays more specialized and gives each their own weaknesses and strengths.
It turned mounting AMCs on your ship from \'How small can I make my arrays and still use them?\' to \'What do I want these AMCs to do?\' which is...
Please try to provide some points to support your argument, simply saying \'this is wrong\' doesn\'t tell us anything about... Well, about how it\'s wrong. I\'d be very happy to have a discussion about AMC mechanics and the overall state of the game so long as it happens in a way that is...
I\'m afraid that this has already been suggested many, many times. It\'s also been discussed just as much. Please try to do a quick search (There\'s a forum function for that) before posting something that would seem to be an obvious addition or change.
Schema just now put out a hotfix for the server log spamming going on. Update the server and see if it has achieved it\'s goal. http://star-made.org/content/starmade-00944-chain-docking-balance-fixes
Small AMC arrays have been nerfed incredibly hard in that they take exponentially more energy per block per group. Using them on any ship that has reached the soft cap on energy regen will cripple you enough that you can only fire a few arrays at a time. It is much better to have the...
I haven\'t come across the disappearing mouse bug before, but I am aware of the block destruction/duplication bug. It should be fixed with this most recent version by making block handling server side. If it isn\'t, post and let us know!
Greetings, and welcome to Starmade. Feel free to ask if you need any tutorials or answers, as there will occasionally be at least one helpful person in chat.
If thrust would have a part in determining turning rate, you would need to rework them to not be so easily useable with larger available box dimensions. If I wanted to I could sacrafice 10-20 million out of my newest capital\'s 1.5 billion energy storage and turn it from a 4-1 thrust/mass to an...
Thats a really good idea. Having your utilities built into a special turret means even less of your ship\'s features are reliant on your capability (or incapability) to turn.
As people begin migrating towards larger factions (Already happening, albeit slowly) and the game gets all of it\'s nasty bugs patched out, players will eventually settle in a central \'core\' of servers. There will always be a huge excess of small servers with only a few people on them...
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