fairly sure you name then by pressing R on them and opening their dialog. I distinctly remember giving them weird derpy names like "Cmdr Killmeoff [Lv2" just to screw with noobs.
my $1:
Have "chairs" connect to systems the exact same way that the core does now.
Each chair can be linked to systems exactly as the core can, but has a unique hotbar. Systems unavailable from core.
Each chair can be linked to cameras (c->v), also unavailable from core.
Each crew (npc or...
gotcha, well there's always letting the turrets dump the raws into space and "catching" them with a chunk of mothership armor behind as you slowly crawl forward.
I do mean that, yes, that actually fires it's salvage beams at the asteroid on F from mothership,
This actually works? Got a proof blueprint?
Have shipyard as large as mining craft,
dock full craft to shipyard, reduce to design (puts looted inventory into shipyard's inventory)
rebuild craft from design (cargo empty now)
->refinery pulls from shipyard
http://starmadedock.net/content/heliphunt-cloaker.3745/
Within your guidelines, if on the smaller side. Doesn't have a docking bay though you could retro fit a landing strip on top of the cargo bay, and the scanner system could be remove/replaced for some gunz
Yeah the del menue can kinda die if you don't have the memory and proc power to bruteforce through it's loading that many individuals. blame schine and make a bug report ;)
lI think if something like this were implemented, it would be more interesting to have the "under attack" flag call to any faction ships within N*jumps of that particular base.
Cost of implementation is spawning ships with an active AI, in range of whatever
New AI option: Ship (picket)...
If you want up to 1.2 million e/sec, long power lines in the T/X/Z shapes are your friend. If you want over 1.2mil/sec don't build ANY long lines and just checkerboard fill the ship.
->under 1.2 mil/sec "bonus dimension" power is efficient
->over 1.2 mil a sec COMPLETELY UNLINKED SINGLE CUBES...
If you want up to 1.2 million e/sec, long power lines in the T/X/Z shapes are your friend. If you want over 1.2mil/sec don't build ANY long lines and just checkerboard fill the ship.
->under 1.2 mil/sec "bonus dimension" power is efficient
->over 1.2 mil a sec COMPLETELY UNLINKED SINGLE CUBES...
Fairly certain weapon ranged are died directly to sector size. Go to a server where sectors are 20km diameter and your cannons are 10km range, beams 15km. That won't really change the difficulty of hitting something at that range manually though. Tha comes down to what resolution monitor you're...
#1 Just put a self-starting logic clock and damage pulse on the turret. might make your maintenance a little difficult but it stops astros.
#2 make a dummy faction on an alt, set gate to homebase, problem solved. There are no problems with gates belonging to different factions on each end.
the direction the weapons COMPUTER controlling the blocks faces determines which way they naturally fire. For DUMBFIRE missiles this matters, but for lock-ons it just leads to a cool "blossom" effect and actually helps juke AMS.
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