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    1. DrTarDIS

      power costs for weapons and effects

      ...or press [Delete] and look at your structure, which tells you EXACTLY how much power it takes to fire...
    2. DrTarDIS

      Bug A Few Crew Bugs

      fairly sure you name then by pressing R on them and opening their dialog. I distinctly remember giving them weird derpy names like "Cmdr Killmeoff [Lv2" just to screw with noobs.
    3. DrTarDIS

      Hull vs Adv Armor

      Because adding full piercing passive effect makes it's virtual/effective hitpoints WAY higher.
    4. DrTarDIS

      4d sheilding 2015-12-13

      it's old docks
    5. DrTarDIS

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      my $1: Have "chairs" connect to systems the exact same way that the core does now. Each chair can be linked to systems exactly as the core can, but has a unique hotbar. Systems unavailable from core. Each chair can be linked to cameras (c->v), also unavailable from core. Each crew (npc or...
    6. DrTarDIS

      Turrets, that can mine?

      gotcha, well there's always letting the turrets dump the raws into space and "catching" them with a chunk of mothership armor behind as you slowly crawl forward. I do mean that, yes, that actually fires it's salvage beams at the asteroid on F from mothership,
    7. DrTarDIS

      Turrets, that can mine?

      This actually works? Got a proof blueprint? Have shipyard as large as mining craft, dock full craft to shipyard, reduce to design (puts looted inventory into shipyard's inventory) rebuild craft from design (cargo empty now) ->refinery pulls from shipyard
    8. DrTarDIS

      Building with standard armour be like:

      Galactus has the cure, you can too with 10 mins of the Paint program!
    9. DrTarDIS

      Thadius's Starmade Short Stories

      http://starmadedock.net/content/heliphunt-cloaker.3745/ Within your guidelines, if on the smaller side. Doesn't have a docking bay though you could retro fit a landing strip on top of the cargo bay, and the scanner system could be remove/replaced for some gunz
    10. DrTarDIS

      Heliphunt - cloaker 2015-11-23

      Bar 1 has: 6 jump drives docker, cloak, jam, armor increase passive bar 2 has : armor damage reduction, momentum immunity, gravity immunity Crew interior, cargo bay, emergency escape hatches.
    11. DrTarDIS

      500 meters vertical ship power layout

      rig grunt aye, game grunt aye. make a bug report, attach the .sment ait. live without del.
    12. DrTarDIS

      Has power generation changed?

      Yeah the del menue can kinda die if you don't have the memory and proc power to bruteforce through it's loading that many individuals. blame schine and make a bug report ;)
    13. DrTarDIS

      Craftable Personal Weapons and Support Tools.

      http://starmadedock.net/threads/astronaut-spacesuits-weapons-built-from-blocks.2158/
    14. DrTarDIS

      Recognized Personal Response Fleets

      lI think if something like this were implemented, it would be more interesting to have the "under attack" flag call to any faction ships within N*jumps of that particular base. Cost of implementation is spawning ships with an active AI, in range of whatever New AI option: Ship (picket)...
    15. DrTarDIS

      Has power generation changed?

      If you want up to 1.2 million e/sec, long power lines in the T/X/Z shapes are your friend. If you want over 1.2mil/sec don't build ANY long lines and just checkerboard fill the ship. ->under 1.2 mil/sec "bonus dimension" power is efficient ->over 1.2 mil a sec COMPLETELY UNLINKED SINGLE CUBES...
    16. DrTarDIS

      500 meters vertical ship power layout

      If you want up to 1.2 million e/sec, long power lines in the T/X/Z shapes are your friend. If you want over 1.2mil/sec don't build ANY long lines and just checkerboard fill the ship. ->under 1.2 mil/sec "bonus dimension" power is efficient ->over 1.2 mil a sec COMPLETELY UNLINKED SINGLE CUBES...
    17. DrTarDIS

      Damage drop off, close range skirmishes and other changes

      Fairly certain weapon ranged are died directly to sector size. Go to a server where sectors are 20km diameter and your cannons are 10km range, beams 15km. That won't really change the difficulty of hitting something at that range manually though. Tha comes down to what resolution monitor you're...
    18. DrTarDIS

      I Hate Torches

      #1 Just put a self-starting logic clock and damage pulse on the turret. might make your maintenance a little difficult but it stops astros. #2 make a dummy faction on an alt, set gate to homebase, problem solved. There are no problems with gates belonging to different factions on each end.
    19. DrTarDIS

      Tank VS Mech

      Makes me glad he's not selling them to JDF yet. ;)
    20. DrTarDIS

      Help with torpedoes

      the direction the weapons COMPUTER controlling the blocks faces determines which way they naturally fire. For DUMBFIRE missiles this matters, but for lock-ons it just leads to a cool "blossom" effect and actually helps juke AMS.