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    1. Jaaskinal

      The Thryn [Recruitment Limited]

      The better part about it is that it was the one person I told not to come to our base, because we'd have to kill him... and we did! In the derpyest way we could xD
    2. Jaaskinal

      The Thryn [Recruitment Limited]

      yesterday; Kep "Hey Jaas, wanna see my ship? :D" Jaas "Sure :3" Jaas "Don't come to our base though, we'll have to shoot you D:" today Odium pact converges on Thryn homebase Azereiah manually war decs odium factions Waffen fires 30 seconds pass "Keptick has died from ship Waffen[Monarchy of...
    3. Jaaskinal

      PVP/PVE astronaut complete suggestion

      The issue with developing the astronaut side of the game is that a ship can kill an astronaut fairly easily, and it doesn't even have to be a large ship by anyones standards. With this, it'd have to be a bit larger, but a ship will still do the job better than another astronaut.
    4. Jaaskinal

      Another type of chat

      The reason I think this would be a deficit to the game is not the functionality, the functionality is fine and I have no issue with it. The issue arises with the tone of the game, you can make anything you want, but look at the trailers and the respected members of the community, it can be fun...
    5. Jaaskinal

      Starmade Shipwrights Alliance [SSA]

      As is mine, I did say some stats, but those were relative to a ship of a different purpose.
    6. Jaaskinal

      The Thryn [Recruitment Limited]

      The VSAg Gagarin, a 30k mass ship with comparable guns and shielding to a 50k mass ship in use. It has dual jumpdrives, each taking <10 seconds to charge on Elwyns config. It has a cannon/cannon/ion gun for shields, and a cannon/cannon/pierce gun and two missile/beam/explosive missiles for hull...
    7. Jaaskinal

      The Thryn [Recruitment Limited]

      New ship nearly finished;
    8. Jaaskinal

      Logic Help

      I have never found a way to do this, but there is a way to do exactly what you want to do with the door without this. The area activations always invert the state the activation block is in, so if you put some delays on it and check if the start of the delays is the same state as the end of the...
    9. Jaaskinal

      The Odium Pact - Si vis pacem, para bellum.

      yeah, I would have added those details, but I wanted to keep the 6:1 twr since it is a race ship xD
    10. Jaaskinal

      The Odium Pact - Si vis pacem, para bellum.

      I might put it up for download some time.
    11. Jaaskinal

      The Odium Pact - Si vis pacem, para bellum.

      So... Blackhawk... Are you the leader of the Odium Pact now?
    12. Jaaskinal

      The Thryn [Recruitment Limited]

      xD okay then, I was expecting to need to make quite a few gates, apparently we won't have to.
    13. Jaaskinal

      Suggestions

      SMEdit does not need to be integrated by Schema, it is third party software that was never part of the vanilla game. Anyone could make SMEdit work again, but there doesn't seem to be enough interest and dedication in doing so.
    14. Jaaskinal

      Nova Fleet Dynamics- Join today! [RECRUITING]

      We may not have seen eye to eye, but anyone leaving the community deserves to be respected when they leave. Fare well in whatever you will do without us. I don't know if we will ever meet again, whether the day is sunny or not.
    15. Jaaskinal

      Buying Ships with faction points

      Doing this would hurt small factions more and make being in a large faction more powerful via game mechanics than it already is. Large factions could gain the resources to acquire ships with FP while getting the resources to get ships with materials. This isn't too unbalanced, considering how...
    16. Jaaskinal

      A possible solution for cross ship logic and hotbar logic

      Correct, and doing so automatically without derpy cameras :3
    17. Jaaskinal

      A possible solution for cross ship logic and hotbar logic

      Yes, but you have to awkwardly switch to a camera to look at that other structure, with beams like this you could automate that and make it go much faster and easier. Having it be with a computer and a beam block is really just for consistency, every other beam in the game either originates from...
    18. Jaaskinal

      The Thryn [Recruitment Limited]

      The Thryn is planning on making a warp gate "tunnel" from the edge of the spawn galaxy to approximately -1200,0,0. This will make a viable passage between two galaxies, open for anyone to use, we do however with to acquire resources and some information. The first thing we need, is to know...
    19. Jaaskinal

      The Thryn [Recruitment Limited]

      I've been creating an enjin page for the Thryn, any suggestions from anyone inside or outside of the faction? What do you all think we need/want? http://thryn.enjin.com/home