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    1. kupu

      Kupu's thread

      It's not the textures themselves that animate, you just need to alter the blockconfig.xml. Find <Animated>True</Animated> lines and swap them to false. These previews are the same size and fidelity as will go into the 256 pack. What happens in Opengl compression is out of my hands...
    2. kupu

      Kupu's thread

      I did think about it, but it would kill performance. Some people already struggle with gens and shields.
    3. kupu

      Kupu's thread

      Haha, yes. Some of them are. It's just showcasing the tiling. The actual texture shown on a block 216 pixels, the rectangular ones are the full 256 showing it's tiling. Left side of the 216 pixel boundary being connected to the right side of the 216 pixel boundary. Hull textures are...
    4. kupu

      Kupu's thread

      I set a rough guide of 2 weeks (this excludes normal mapping + the flora update). I just want to get it done asap for the crafting system. So as soon as it's done you'll get it :) Few more previews for you all! (because i really didn't expect such a response :oops:) I really liked the...
    5. kupu

      Better FPS for low power laptops.

      Animated textures can be turned off in the block config. Open the blockconfig.xml file in the Starmade/data/config directory with a text editor, notepad will do fine. Use the search function CMD+F for mac, CTRL+F (i think?) for windows and type <Animated>true</Animated> into the search bar...
    6. kupu

      Star Wars Theme Skin Poll

      Rebel pilots!
    7. kupu

      Kupu's thread

      Thanks for the kind words! 1) Yea, some of the monitors will be clones of the weapon CPU's with different info / colours, others will be completely unique. 2) Controversial topic; In short, no. The flora is being completely redesigned and is only partly based on previous defaults, some...
    8. kupu

      Kupu's thread

      Yea, i am. But GIMP, Pixlr or older versions of photoshop will work just as well for this. You don't need a complex program to do SM textures. I briefly mentioned how here; I'm using a drawing tablet, but again, it's not essential.
    9. kupu

      Everything Is Broken

      This was mentioned in the Q&A's and i think directly responded to on the old site, but the progress of SE is not something we are using as a yardstick. We're not trying to achieve what they have, so there is no "beating us to it". They're different games with different ultimate directions...
    10. kupu

      Kupu's thread

      Aw no! If you wanted to make one, just do it! It's good fun and it's always nice to see community creations. Besides, we can only ever get better if we try right? :) Yes, this will be replacing the "realistic" set as a default preset and Cartoon + Old Style will be removed. Pixel...
    11. kupu

      Kupu's thread

      Correct, they will be cannons. The term AMC will no longer be it's official label. Water will probably receive an animation at some point. Other than that, all non animated blocks will remain non animated for the near future... although i would like to add more animated deco blocks. :)
    12. kupu

      Kupu's thread

      Probably not from every single face, not unless you have eagle eyes. There will be subtle differences but nothing drastic. Decals relating to the blocks role will be on the top and sides of CPU blocks, the back will remain as ports, vents and wiring of varying colours with the bottom left...
    13. kupu

      Kupu's thread

      Connected textures is something we have briefly talked about. I quite like the idea of it for hull blocks, however I can't remember if it was completely possible or not though. If it was, it would take some time to make / bugfix. Precious time that would be better spent on the weapons /...
    14. kupu

      Playing around with the textures

      Let me know if you get stuck :D
    15. kupu

      Kupu's thread

      Ah :D Well these textures should be ready in 2 weeks if everything goes well. As for the process? I start by drawing on a scrap of paper with a biro, haha. My desk is a mess with random papers and scribbles on. Some of them are painted by hand in photoshop (like the attached picture) but...
    16. kupu

      Kupu's thread

      I'd like to make more player skins and just upload them in this site's own content library for pubic use. Having anymore skins shipped with the game as default is more Omni's domain. (I've been stacking up ideas on potential skins i want to make though :D) I'm sorry, i don't understand the...
    17. kupu

      Kupu's thread

      Not any time soon, no. It's something i'll consider when the new default textures are all done and up to an acceptable standard, but until then it just dilutes my effort. I'm sure eventually it'll get a facelift to better correspond to the new set.
    18. kupu

      We are the Borg. Lower your shields and surrender your ships.

      Leave them all on, thats default settings and probably for the best. :)
    19. kupu

      We are the Borg. Lower your shields and surrender your ships.

      Mipmapping will blur textures at a distance preventing sharp texture noise. The link to an image below will help show it. It may be on already, it's just the latest screen shot looked a little noisy so i thought i'd check. Thats all :) http://libcinder.org/docs/v0.8.4/images_mipmapCompare.png
    20. kupu

      We are the Borg. Lower your shields and surrender your ships.

      Out of curiosity, do you have MipMapping enabled in the Advanced options? [Texture 2D Mipmap] Your screen shot looks unusually noisy.