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    1. MrFURB

      Thrust Mechanics Explained

      So what I'm getting out of this is that ships that don't specialize in mobility won't be spending nearly as much mass on thrusters as they are now. By your current example numbers I'm seeing the difference in mass spent on thrusters increasing the larger the ship in question. Ships that do...
    2. MrFURB

      Balancing

      No, not really. With a pulse/beam/explosive system and any number of blocks in the array the maximum range I got is 15. Meters, that is. Large arrays have the potential to insta-gib shields with a good hit because they deals their damage value (5/block) to every block in it's radius, so a 10,000...
    3. MrFURB

      Disintegrators (un-nerfing)

      Disintegrators are tough to work out. You're essentially dumping a sum of cash into one strike. It doesn't matter if that one strike does anything or even makes it to the enemy in the first place. Money spent on disintegrators gone. Poof. No more moniez. The risk in using disintegrators as a...
    4. MrFURB

      Greetings! I can't help you directly, but I do know who can. I'll message a site administrator...

      Greetings! I can't help you directly, but I do know who can. I'll message a site administrator and get you fixed up!
    5. MrFURB

      SB Nahema (from Freespace 2)

      As a big fan of Freespace and an aficionado of spiky and threatening vessels I can respect that you've chosen the Shivan designs as some of your first ships. They're tough to do, but can be a huge learning exercise in how to do curved and organic shapes and colors without relying on painstaking...
    6. MrFURB

      Calderon Republic vs Tartaran Empire

      BDLS, please be mindful of the content of your messages. Instigating 'drama' on a public channel of the forums is not something that you should be striving for. Or will be striving for.
    7. MrFURB

      Ultimate Ship Building Process!

      Starcon* Today I learned that doing interiors has now once again trumped making turrets as my least favorite part of ship design. I think it will be quite a while before I can add my plate to the collection.
    8. MrFURB

      What do people think is most important for the game now

      I'd have to say that what I'm MOST looking forward to is the completed implementation of AI systems. Player-alterable AI in sandbox games is one of those special things that might not add too much to the game itself, but it affects nearly everything else in the game. That makes it easy to learn...
    9. MrFURB

      Battle!

      Nice footage there. During the battle it was interesting to see how VT's mixture of smaller flanking gunships and larger tanking capitals held up against TE's mass and really nice turrets.
    10. MrFURB

      "Ehrehin has been kicked from the server."

      Thread is being locked.
    11. MrFURB

      Battle!

      Moving the thread to the proper forum. Haven't seen you in a little while, Red, welcome back!
    12. MrFURB

      Comr4de's Better Balance Mod

      Locking thread on OP's request. Awesome work, Comr4de!
    13. MrFURB

      Ultimate Ship Building Process!

      As usual, already thought of everything! Well done, and I'll have to make my own plate because... Well, interiors are hard and I spend way too much time on them.
    14. MrFURB

      Ultimate Ship Building Process!

      I imagine that could be easily done by having the plate be part of a ship, but detached off to the side a ways. That way you can easily build-mode there, copy a chunk, and then go back to where the core is and paste. Rinse and repeat. Also... Are all of your decorative/interior blocks lined...
    15. MrFURB

      StarMade 0.16 - Crafting and BattleMode

      You can now- Wow, I just don't want to say it. ...Fine, here goes. 20 kudos to the first person who powers their frigate via player slave army using personal power beams! ;)
    16. MrFURB

      Ship Building Techniques and Tricks, Post them Here!!!!

      I'd say from experience that it relies on a lot of factors, most of which I shall forget while attempting to type this reply. Here goes anyways: Having thicker armor or a heavily plated hull takes a rather specific set of factors in order to become useful. Namely, one has to realize that armor...
    17. MrFURB

      Big ships, small ships

      Yeah... I kinda use MMO's in comparisons a lot due to my past experience with them. I like that you noticed that tidbit I added about turrets. I don't think that any limitations to turrets are necessary, either. If turrets were to be put under the same mass/turn-rate rules that other entities...
    18. MrFURB

      Starmade Art Thread

      Only a matter of time until there is a loosely Starmade-inspired webcomic dealing with the hilarious oddities of Starmade's mechanics that we have come to be used to or the sometimes equally hilarious/sobering interactions between it's factions. Like an ongoing faction balls comic. It will be a...
    19. MrFURB

      Big ships, small ships

      This thread here: http://starmadedock.net/threads/a-manifesto-on-the-relationship-between-fighters-and-ai.1686/ makes some decent points and seems so far to be the most widely agreed upon take of the 'gigantism' issue. That's partially due to it talking to both sides of the argument instead of...
    20. MrFURB

      glexception: gl_out_of_memory

      I had this problem briefly. I noticed that when loading it said '32 bit' in the top left corner as well. Downloading 64 bit java seemed to fix it for me. Here's a link to the download page: https://java.com/en/download/manual.jsp