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    1. alikka

      So i tried to make a drone launcher....

      I have my drones push themselves, activated when they are undocked (no wireless), then turn off with logic after they clear their docked area.
    2. alikka

      Tank with revolving treads 2015-10-13

      It's a tank with working treads.
    3. alikka

      Targets x 4 2015-09-12

      Four cube ships 101x101x101 blocks with a marker grid every 10 blocks. One with no shields or armor, one with armor, one with shields, and one with armor and shields.
    4. alikka

      Turret problem?

      Since the update any new turret I make won't fully rotate. Just the section I'm in will rotate like it doesn't recognize that the 2 sections are together. Any old turrets still work.
    5. alikka

      Remote control car base

      I made the bottom base of a remote control car with no top. I'd like to see some people design different tops for it. It is controllable from the inside with 5 buttons or from a 3x3x3 remote ship docked inside. It turns left and right, goes forward and backwards and turns on and off. If you...
    6. alikka

      Remote control car 2015-05-20

      A remote control car I made.
    7. alikka

      New logic: activater / deactivater

      Except that's not what I'm trying to do and that still won't work with multiple players trying to use the same gravity unit.
    8. alikka

      New logic: activater / deactivater

      No, you can't turn the flip-flop off manually and you can't activate the gravity unit in a chain, but if I want others to use the same gravity unit then the flip-flop won't do it. I want 2 blocks; one that when it is activated on a gravity unit will turn your gravity on but wont turn it off if...
    9. alikka

      New logic: activater / deactivater

      That doesn't work with blocks like gravity units. I want a block that can tell blocks like gravity units to only activate or only deactivate the gravity unit for the triggering player.
    10. alikka

      New logic: activater / deactivater

      I would like to see a logic blocks added that set blocks they are connected to to activated or deactivated only w/o toggling them. Mostly I want this so you can put them on a gravity unit and have it only turn the players gravity on or off w/o the player being able to use the same logic circuit...
    11. alikka

      docking facing

      They could have an extra set of controls pop up under the orientation controls for blocks like docking, like how it shows up now with blocks that have orientation vs those that don't.
    12. alikka

      A fun ship

      Just play around with it in single player.
    13. alikka

      docking facing

      I would like to see a way to set which way the face of a docking module is facing. For example, currently if your docking module is facing up (the red side when editing) your ships will always face forward in line with the ship you are docking to. It would be nice to be able to rotate that face.
    14. alikka

      A fun ship

      A fun little ship I made with different parts of it as pods. http://starmadedock.net/content/pod-ship.1392/ pic added:
    15. alikka

      Pod Ship 2014-09-22

      A ship made out of other ships docked to it as pods. You need to set /ignore_docking_area true for it to work right.
    16. alikka

      energy field block

      Add a block that looks like an energy field and you can pass through it. Currently I duplicated the water block and made the dupe able to be passed through.
    17. alikka

      reverse warp gates

      link 1 gate to its destination by clicking on the first gates computer/module and then clicking anywhere on the destination structure. So we can have several gates on 1 structure going to different destinations.
    18. alikka

      Can't import sectors

      Every time I try to import a sector it tells me: sector importing failed: IOException: NullPointerException: null
    19. alikka

      destroy planet core with salvage

      to make a hollow planet
    20. alikka

      destroy planet core with salvage

      Destroy a planet core with a salvage beam to remove the core w/o exploding the planet.