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    1. K

      Recognized by Council New Territory System

      I'm confused. Why is this a bad thing?
    2. K

      Needed recommendations for the up coming Shipyards

      Mobile shipyards? I think that's called Triple A... AstroTech Assembly Association, always there to service your needs. 24/7 space lane assistance Free maps and waypoints Free towing Pirate insurance Spaceship rentals Membership discounts ...and so much more! Start enjoying the benefits...
    3. K

      Jumpdrive rework.

      Kind of like the Overworld and Nether in minecraft. Once in hyper-space, nothing has to be rendered in N-space. Just make Hyper a big empty nothing. Of course, you'll have to be careful returning to N-space, keep track of where those stars are...
    4. K

      Having looked at you redline image.... I apologize for threatening you with my dictionary. :p...

      Having looked at you redline image.... I apologize for threatening you with my dictionary. :p Something is wrong with your system. I count > 1 < misspelled word and it looks more like a simple typo. (wih == with)
    5. K

      Disable friendly fire?

      I only use single module heatseekers. Shields can shrug them off and they don't do any real damage anyway. However, PD goes nuts with all those pretty targets and might miss the nukes. OTOH, Elspin, now you know your fleet is light on point defense.
    6. K

      Read by Schine Better Respawning

      If we can figure out the secondary spawn point issue, then having the ship blown up becomes less of a problem. And if my ship happens to be larger then most bases? Having a spawn on a capital ship would do wonders for carrier/capital ship combat. And what if I get killed during EVA? My ship is...
    7. K

      push and pull effect like weapon system (direction effect)

      Possible variables to include in the s/j/c calculations. Power bleed - to much power stored in the batteries makes it easier for the scan to overpower the j/c (10k == 1% chance) Module counts - more s/j/c modules increase the power of the effect, not just it's charge time.
    8. K

      Turret Designs?

      I'm not sure a 'good' 3^3 design is possible. This is the minimum size to fit the minimum blocks for a turret. My attempts are always ugly as sin and can't be used for anything more then point defense. 5^3 turrets aren't much better, but you can at least polish them a bit. After that, the...
    9. K

      push and pull effect like weapon system (direction effect)

      Right now scanning/jamming/cloaking is an on/off thing. We need more variables. Like the scan decreases in accuracy with range, power bleed on the ship diminishes the cloak/jammer, comparison of module counts, and any number of other possibilities. None of this is in the game. Hopefully it...
    10. K

      Read by Schine Better Respawning

      The way I read the OP was more you had only two options. Not respawn anywhere you felt like whenever you felt like it. You spawn at your undeathinator or spawn and the initial server spawn. I would limit the second option to only if you had died X times in X minutes. If you are still being...
    11. K

      push and pull effect like weapon system (direction effect)

      A directed push/pull effect would be nice. Maybe we can make some actual tractor beams. I haven't played with the grapple yet, but this would be more of a utility system. Directed thrusters would also work for the OP. Already done. I think these should be included in this. This would...
    12. K

      How many jump drives do you normally put on your ships.

      Ok, I've read thru this twice to be sure, but I don't think anyone has actually answered the right question. The answer is...your question is wrong. o_O The jump drive will jump you 8 sectors or to your waypoint, whichever is closer. You will always use full charge. You can not make a partial...
    13. K

      Recognized by Council Improve navigation filters

      You need to add something in there for hatch's as well. And maybe a drone catagory.
    14. K

      Default station updates

      From the Council Q&A thread
    15. K

      Cameras on space stations

      Cameras need love. Wedged Cameras Display Cameras
    16. K

      Read by Council hot-bar limited multi-bars (can still go to 10)

      I'd like to suggest a much simpler solution. Scrolling simply ignores empty hot bars unless you have the Weapons Tab open. No need for check boxes and guis to manage them. Togglable via options, of course.
    17. K

      Blueprint material abstraction

      I tend to do this already. I make all my constructs from Grey Hull, white lights, and other generics. Then I just find/replace after spawning to customize it to the situation. Once the shipyard comes out, this should be even easier. While I agree with the idea, it just seems like polishing...
    18. K

      Read by Schine wedged camera block

      Definitely liking the idea of more cameras and camera control. Camera's need more love. I was trying to set up a docking camera last night and ended up stuck with a skewed vision because I couldn't rotate the camera properly. Rails, for example, have four orientations per side. Camera's have...
    19. K

      Torch Information

      Depending on how you have it set up, I'd go through the top or bottom then, destroying your rotater. It would still take longer then normal, tho. I may steal this idea. ;)
    20. K

      Combine Rail Docker and Core Block for moving parts

      I'm going to have to go for a combination of the two. Yes, dockers should act as cores, it just makes life simpler from a construction standpoint. But they should also be filterable and off by default. Possibly even show up with a different icon or something. This is important for both hatches...