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    1. JinM

      JinMs Gameplay and Build Diary

      26.09.7016 late night The Archives and new Pipeway Some thing I learned is, that some sort of history collection in a sandbox world really adds to the gameplay. Half a year later you just hit the library (or archives, or hall of fame with sculptures) and be happy to notice when what happend...
    2. JinM

      Interior porn

      Sure you can interpret the detailing like that. But do you associate it with the first time you see it? I mean if the meaning you describe explains itself by some contextual objects before the floor I totally agree. But did you have those associations freely, or did you search for something this...
    3. JinM

      JinMs Gameplay and Build Diary

      I think the majority of people ignore those blocks, because many build ships first. Using the more natural blocks, espcecially rocks is just something thats a bit off road in a modern sci fi game.
    4. JinM

      JinMs Gameplay and Build Diary

      Thanks for the support man. Ya, every block the devs provided is usefull for the building and can be combined very nice with others. Even Larimar works well, if you use it right. I allways just try around and look what works together.
    5. JinM

      JinMs Gameplay and Build Diary

      26.09.7016 Shieldgenerator and Fabrication Hall The second day in my survival world, I opted to get my shield generator going and after that finish the walls of my fabrication hall. You still see the sparce ressources I am supplied with. The later builds are going to be looking a little bit...
    6. JinM

      JinMs Gameplay and Build Diary

      Yes its carved dolom. The glass frames are larimar and carved larimar.
    7. JinM

      JinMs Gameplay and Build Diary

      25.09.7016 late night I arrived at some distant solar system, with a sun called Betafripacoras. A red planet, 2 shops and some decent asteroid fields met my expectations for a settlement, and I founded my new station 2 sectors from those points of interest. Ofc, as I am a big fan of the show...
    8. JinM

      JinMs Gameplay and Build Diary

      27.09.7016 Finished work on the new scout "Knight". This work is dedicated to my favourite series at the moment: The Expanse. The Knight is an orbital landing shuttle that was docked inside the big mining ship "Canterbury". Sadly I copied the construction from a scene, where I perceived the...
    9. JinM

      JinMs Gameplay and Build Diary

      Hi guys, playing solo survival for quite some time now I want to share some of it. For my second station I build since I started playing Starmade, I tried to orient myself on some building rules (explaining those when I will write about some specific building phases). I am going to post just...
    10. JinM

      Interior porn

      I like your focus into detail. The first one makes the most sense to me and looks most welcoming. In the second there are those pointy wedges into the floor that would make no sense, and in the third the hazard stripes and the red dots of the axis are out of place (there is no object you...
    11. JinM

      Survival and RP oriented blueprint list and categorisation into levels

      Yes. This can be one purpose. As said, I just wanted to brainstorm. And giving players a feel of progression would certainly be a goal. Guiding them through game mechanics is not the intention of this list. It would make getting ships and categorising them more difficult. I wanted to start in...
    12. JinM

      Survival and RP oriented blueprint list and categorisation into levels

      Can you guys stop talking and sidetracking to the tutorial? The tutorial is allready in the focus of the devs and the purpose of this thread is to talk about a totally unofficial list of starting ships for new players. How to do that list and who wants to contribute. Because I am certain that...
    13. JinM

      The turret thread

      Here we go! Inspired from: https://s-media-cache-ak0.pinimg.com/736x/94/4e/1d/944e1d7870dac0c5b748aa92be4800a5.jpg
    14. JinM

      Survival and RP oriented blueprint list and categorisation into levels

      Thats nice. I try to make everyone understand my point by disagreeing with you and give examples: But that doesn't really change my stance. So the community is immature if even ONE person disagrees with an idea? Really? You'll paint the community as a whole with one brush because OH GASP...
    15. JinM

      Survival and RP oriented blueprint list and categorisation into levels

      Ok. I try to say it in different words: I think its immature from the community as a whole, to ignore an idea that actually can help new players to have fun faster instead of learning to build some 100 mass ships. If you are new you need like 5 hours to build some nice looking ship and even then...
    16. JinM

      Survival and RP oriented blueprint list and categorisation into levels

      It is needed in my opinion. Empyrion has it from the start, and Space Engineers also added it later. Why not have such a list in an extra thread, when its allready ingame in the competing sandbox games. Ofc all the hardcore players who are experienced and have their 20 ships dont care for this...
    17. JinM

      Survival and RP oriented blueprint list and categorisation into levels

      Does this allready exist? Or do you guys expect that new players meticulously search the Comunity Content for some ships? If you are new you don't even know what you have to look for in the Community Content. What blocks and what size etc. Do you guys think my idea is bad, or just not usefull...
    18. JinM

      Survival and RP oriented blueprint list and categorisation into levels

      Hi guys, so an idea just popped to my mind as I started new in my survival world: Do we have a list of blueprints, that are categorised within the typical survival progression? My example: Ships: Lvl1: Salvagers and Scouts that can be obtained from spending the starting (!) money on one (!)...
    19. JinM

      Advice on a station?

      First of all the red somewhat stands out too much. The rest of the station is industrial themed and grey, so the red is like the color scheme in Mirrors Edge (the game used many white and vibrant full-colors to signify level relevant objects and gave advice via coloring). You can make it...
    20. JinM

      What did you do in Starmade today?

      And then you respawn it with creative? Does this stuff happen in multiplayer as well? How in the world I am supposed to play a sensefull survival, when important things like homebase inuverability just are not reliable? It's not okay to experience such stuff after 20 hours of gameplay. Its no...