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    1. P

      Implemented chat channels

      i believe someone already suggested this, but slaved to another set of blocks. Chat channels are a common thing amongst the mmo games, it allows trade/faction/allied/war/general/recruiting/support to all be in their respective sections without cluttering up the screen and make it easier for a...
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      Faction Waypoints / more personal waypoints

      Like the title says, we need faction wide waypoints so that it's easier to coordinate fleet actions, or simple convinience. founder would have the only right to edit them at first, but could give other ranks permission to add or remove. And personally i could use with a couple more waypoints...
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      One large beam, rather than individual beams

      the problem with that is that salvaging works by a single beam touching a single block "damaging" it until it eats it. a single large beam would be just like having a single small beam. edit: I know this takes out the pretty light show, but you can turn off beams while mining, and on while...
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      Picking up loot clouds

      sure, it's easy enough. But easy =/= fast. Dealing with 5,6,7...chests full of loot in the form of loot clouds becomes problematic, besides doing this forces you to pick up and sort while out in the open, often sitting duck instead of picking everything up and calmly sorting it all back home.
    5. P

      Picking up loot clouds

      i meant that in the same way that salvaging stores items in a certain order, picking up blocks would be the same, therefore you could set up storage in advance that would only serve to pick up and storage that would organize and pull all the stuff.
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      Picking up loot clouds

      i havent looked into it, but salvage beams send stuff into chests in a certain order, just have 10chests for picking up loot and another 10 with pull lists that will keep all neat. its heavy work to setup but saves a ton of time in the long run.
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      Picking up loot clouds

      Picking up loot clouds right now sends items to your inventory, even while in a ship. With cargo linked if named it seems only natural that, for ease of gameplay, pirate loot will instead go to a ship cargo hold first, since its the ship thats picking it up.
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      Allow turrets to fire straight (90 degrees) "up"

      Unless the turret has free space under it to actually turn, no. Turrets should take into accont their size and free space to turn around them, also the limitations of their link. Dock modules right now dont imply a physical bond (as in an actual mechanism that links both turret and ship)...
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      storage pulls and bps

      Storage pull settings are not saved trough blueprints right now, which makes any messing with them pointless in mp. Also, with current GUI is pretty tasking to setup a comprehensive pull list, i suggest a word matching based pulling ie: if contains "hull" pull x amount of em if starts with...
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      Planned Faction security

      indeed, growing as a faction is risky business, specially since people can just join with different nickname, join a faction and screw any level four ships.
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      Shields and turrets

      compromise: Turrets benefit from ship's shields but: a) we divide turrets further into anti fighter and anti capital ship turrets b) capital ship turrets cannot target fighters and vice versa This approaches the following scenario: - trying to take on a capital ship with a fighter is plain...
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      Planned Faction security

      we do need a better way to handle newbies screwing other newbies... i recruited about 5 people yesterday and one of them scrapped 2 big ships of other newbies...quite unpleasant. perhaps allow only yourself and anyone above you, or include such a feature.