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    1. DrTarDIS

      Suggestion for the new Sensor Block

      couldn't you just add a not block and reverse your trigger conditon blocks?
    2. DrTarDIS

      Opinions On Starmades Combat

      0.o I'm going to have to go check my test-brick again then. but I'll look at blockconfig first... (ed:coded tagz) Something about this says something to me...I'm gonna have to do one of those topographical map spreadsheets for this later [cap%]X[regenvalue]y vs [magnitude]z? just means that...
    3. DrTarDIS

      Hull Material and Thickness?

      Depends really. These days I'm working on a full-spectrum tank "Defiant" (~=400L*300H*500W) With this ship I'm doing a "light-but thick" outer hull to tank the main damage(since every type of penetration/piercing has a diminishing return per layer) followed by non-essential systems clad in a...
    4. DrTarDIS

      Buff Thrusters!

      Eh, I'd say just cut thruster weight by 90%. The biggest problem I find with mobility and large ships isn't the diminishing thrust-per-block, it's the diminishing thrust-per-mass. that 12million e/sec example earlier in this thread sparked a "I know those feels" moment for me. I think you were...
    5. DrTarDIS

      Opinions On Starmades Combat

      1st: 100% disagree on hull vs turreted weapons. Any combat ship worth it's salt has a bunch of "fire my target" turrets each at half or full E/sec softcap. This allows you to cut through any form of tank the opponent has with an optimum block count. Math of thrust:energy curve generally means...
    6. DrTarDIS

      Bug Major FPS loss on Alt-Tab

      Sounds to me like the GPU drivers are resetting to low-performance based on the window you tab into, and failing to switch back to hardware 3D when you tab back in. Try going into the program control part of your GPU config, and changing starmade and java from "auto/default" to specific values...
    7. DrTarDIS

      Advice on a station?

      Not @ me but...I'd put "floating" turret bases a couple hundred units to each side of the station. you can mimic a defense fleet with a few turret-docked ships out that far, while retaining main station shield regen/protection. No matter what you do, an active and patient player can take out...
    8. DrTarDIS

      Advice on a station?

      Make some room-template areas you can dock mix-n-match areas for people. Lets you use them as nav-markers and teleport locations. EG med-bay, supply drop-off, lounge, landing bay control room, shipyard control room. Last I checked it stops the entire station's shields having to drop to allow...
    9. DrTarDIS

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Yup. Anything less than 65 FPS and you're not going to track the high-speed tricks, or be able to aim while doing a high-speed trick. Any resolution below QSXGA and you're the guy getting sniped rather than the sniper. Same holds true in starmade combat. Either you have high resolution to aim...
    10. DrTarDIS

      Could Fighters Get a Buff?

      ... in space combat is more about strafe-motion than close-retreat-repeat. If the "AI" just altered it's thrust vector to relative lateral motion based on the distance between minimum and maximum effective range of it's weaponry to-target it would be nice. SO they didn't just approach and "sit...
    11. DrTarDIS

      CIR - Postponing next term

      council needs to be made in less democratic and more republic fashon. EG: All moderators are council members in situ, 4-6 additional council seats are voted on. council itself votes/nominates leader/reporter positions with more contact to schine every month. council also needs some(not...
    12. DrTarDIS

      NX-01 Enterprise

      Nice NX. I'm assuming this is going to be an RP/NPC ship?
    13. DrTarDIS

      station rails locked up

      Probably the same rampant thread problem that locks up when you set up unsolveable logic chains. Request your serv admin(s) to post logfiles to this thread :P
    14. DrTarDIS

      Could Fighters Get a Buff?

      Fighters are balanced by their high power:mass. A frigate or titan can NOT maintain 2.5:1 thrust:mass, full ion&piercing&punch&overdrive&momentum&gravity&cloak&jam. A fighter can maintain ALL those, and probably still have extra power left. I think the OVERDRIVE system needs a buff, change the...
    15. DrTarDIS

      GTX 1060 - Estimated FPS?

      For building it'll be fine. For combat I highly recommend you get a really high resolution screen. On any server that upped sector size without reducing weapon range(every server ever) you're not going to hit anything at range unless your resolution is redonk.
    16. DrTarDIS

      Starmade memes

      Who would have guessed a game where 90% of people build big space-phallus' the meta would end up being all about penetration?
    17. DrTarDIS

      Runtime exception

      download the new launcher fresh henry, then point it to your install directory when it asks. the new version can't be launched with the old launcher, just spits out millions of errors like that
    18. DrTarDIS

      Selectable range for XYZ-Sliders.

      22*22*22 = 10648 It's not as hard as you THINK
    19. DrTarDIS

      Selectable range for XYZ-Sliders.

      Hell yeah, or just a numerical imput feild? Can I just type "12" "29" "38" or what ever other number please? Why the hell do I need to use a slider and then fine tune with arrows?
    20. DrTarDIS

      When do we 'lock-in' ?

      exactly my point. To elaborate a little: WEather you are starting on a new server, or from a server wipe, the first few hours of gameplay if you "know what you're doing" are a repetitive low-yeaild grindfest. If you "do not know what you are doing" those hours are going to be broken up with a...