I agree with Keptick in that the majority of missiles having lock-on capabilities negates most of the disadvantages that were originally in place to make up for the missile's inherent AOE. The destructible missiles in the dev builds and videos could even this out, but it could also be a bit...
The absolute best tip I have for building a cloaker is to look at all the blocks that make up your vessel and individually assess if that block is crucial to the ship functioning. Then when you have what is effectively a 100% optimized stealth ship you can then add other blocks such as armor and...
Might I recommend push pulses. Not the damage pulses with push effect, but the separate push pulsator system (that should probably be renamed to something a bit more identifiable like force emitter). It's a longer-ranged pulse that will render the enemy ship's thrusters unavailable for three...
Heyyo, @ResonKinetic. I like that you're bringing this up, but I think I'm a bit disconnected from these issues. Can you bring me up to date with the events you're describing?
I outfit most of my vessels with a mixture of cannon and missile primaries. Some of my favorites would be cannon/beam and missile/missile. I usually attune the cannons to weaken shields while the missiles provide crippling block damage. Other than that I've found that beams with explosive...
Do I need to get you nice folks a room at a remote hotel, or are you fine here?
Let's try our best not to let old conflicts influence future actions. It has a bad track record.
...I like it! I like it a lot, and for some reason locking speed slipped my mind as a number that can be tuned.
Besides the damage/radius calculation, that sounds just like how a missile deals it's damage. I think there might be issues with an 'expanding pulse' pinging several thousand blocks...
The new weapons system is undoubtedly miles ahead of the old one, even if some of it's aspects were awkward to get used to at first. Since it's release we've seen a lot of balance changes and even whole weapon revisions (new beams <3) and I think we're right on the heels of a vanilla balance we...
I think that optimizations should be timed correctly if we want their effects to last. It's been proven time and time again that Starmade's performance after updates is random with a slight upwards correlation. Each feature added has a chance to break other features and optimizations.
I'm...
I once made a 350 meter long steamship ark for a nation's back-story/capital in Minecraft. It took months of grueling handwork even with building tools. In the end, it lay incomplete. I still liked that I did that even if it found little use besides bragging rights.
Now if I didn't care that...
I don't know much about the technical aspects as I'm more of a social moderator but I do know that this community isn't nearly as bad as others... Especially when it comes to social graces where outliers stand out like a sore thumb. Necro posting hasn't been a major issue thus far. A little...
I like the hotkey method. Maybe having it keybind-able so I can rebind the function key to alt and the selection to the mouse scroll wheel so I can just alt-scroll through tools/block shapes.
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