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    1. L

      Games and Theory : The strategy of 3 dimensional warfare pt1

      Please post the link to part two as well:)
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      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      A good amc texture could be a metal tube with several cooling slots. Perhaps a small panel could be on the bottom, and a small control panel was on the back. The computer could have a display showing weapon status, and heat. It could also have a controll panel with levers and buttons, maybe also...
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      Needs Xbox controller support.

      Shouty Capitol words, that\'ll show \'em *mumbles and walks off*
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      The Bundle - Design, Weapons, Armors, Block positioning, AI, etc

      Are you agreeing with me, or are you saying that there are more problems? It seems like you were critisising the hull groups, which prevents doom cubes. It also rewards thick hulls. What do you have a problem with?
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      Vecordean Fleetworks

      Please bring all found kittens to the VFW sector, as their classy, monocle wearing abomination needs to feed, and what kind of person wouldn\'t allow their abomination the joy of spewing rainbow-colored acid onto kittens, waiting patiently as the acid dissolves said kittens, and then drinking...
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      Games and Theory : The strategy of 3 dimensional warfare. Pt 2

      The first post? please post a link :) great work by the way!
    7. L

      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      Really nice stuff, have you done any other texture packs?
    8. L

      multiple amc problems

      I guess the best advice I can give you is a hardware update, or a larger bandwidth, or a server that is hosted closer to where you are. Sorry I can\'t help out.
    9. L

      multiple amc problems

      I\'m not sure I understand what you are trying to say on numbers 2 and 3, for number one, try placing a block where the cannon used to be, or re-log, or delete the weapons computer. For number 4, why would you need 500k mass of amcs?! The engine itself is still in alpha, so don\'t expect the...
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      The Bundle - Design, Weapons, Armors, Block positioning, AI, etc

      Well, I left some parts out of the additional post 1. The stacking only works with armor. 2. There is a maximum area, say 10x10x10, if there is more armor that that, it starts a new group 3. I was Hoping that the system could also work with wedges 4. Pretty much anything is better than the...
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      Vecordean Fleetworks

      Wait, ocelot? It is the octet if I\'m not mistaken...
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      [Mothership] Project Dervish - WIP

      Wat...
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      Reaction Control System

      I believe that directional thrusters are already planned, but remember that a large ship should never be able to outmaneuver a ship smaller than itself, ever. This thread dies with this post.
    14. L

      DFN World Records! Shipbuilding, combat, and forum records! Make your name known today!

      It seems like your forgetting the Saturn shipyards Eden.
    15. L

      This game needs a concept similar to REDSTONE. User made contraptions.

      I imagine a system in which a player selects components, each with a single purpose. You can add more blocks adjacently for more storage and systems.
    16. L

      Turret sinking on acivation/deactivation

      Good idea, but would be hard
    17. L

      The Bundle - Design, Weapons, Armors, Block positioning, AI, etc

      Interesting, perhaps I could introduce you to a new hull system. Every flat face of a ship shares hp based on the amount of blocks it contains, so a 7x5x2 flat plate will share hit points, and that is hull integrity. When hull integrity is compromised, the armor only gives a small damage...
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      My take on a new AMC system

      +1