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    1. Edymnion

      (A) way to control turrets without brainkilling

      I think I have dozens of turrets on my larger ships, and I'm usually going up against a dozen or more targets at the same time. Manual control over all turrets would be very cumbersome and distracting. I would much rather have some kind of way of controlling a priority list for the turrets and...
    2. Edymnion

      Where do I go next with my station?

      Given that we know Crew are coming, but that we don't know exactly what they will be able to do or not do, it might be better than just for show. You might NEED to have foot paths to all major parts of your ship/station in the future. Worst case, you build more than you need but its pretty and...
    3. Edymnion

      Wedge Tool for making Ships Smoother

      Yup, which means it can't be THAT difficult to do. :)
    4. Edymnion

      (A) way to control turrets without brainkilling

      Given that the devs said the next patch is going to be focused on bugs and playability, and that they seemed to be quite actively recently in threads about AI, its a fairly safe bet that they are currently working on some kind of AI revamp.
    5. Edymnion

      Where do I go next with my station?

      Welp, you can plan ahead some. Do you have work stations and quarters for crew?
    6. Edymnion

      Still not possible to move cores?

      This pretty much sums up the entire video game industry at the moment.
    7. Edymnion

      Still not possible to move cores?

      Yeah, I know. Problem is the game was designed around the core and all blueprints currently store the block positions relative to it. So all the ships are stored in "Grey Hull, 2 blocks in front of core, 1 block up, 7 blocks to the left" format.
    8. Edymnion

      build mode angled axis

      I'd like to see subset mirror axis options. Like lets say I'm working on building this shape: O---O I'd like to have an axis down the middle to mirror the O's on either side, but I'd also like a secondary mirror axis down the middle of the O so that I only had to do half the O.
    9. Edymnion

      Squadron formations

      Could make it block based. An invisible, intangible block (like a pickup rail or area sensor) that would function sort of like the pickup rail. As in, you put them around the "command ship", and then fly a fleet ship into one like a pickup rail. Only instead of docking it, it just makes the...
    10. Edymnion

      Activate cloak cooldown when torpedos undock

      Heh, sounds like people on your server don't build their stations correctly then. Pro-Tip: While you can't put a scanner on the station, you can dock a core with a scanner on it to your station. Dock the core to where you can access it in your station, build the scanner antenna array inside the...
    11. Edymnion

      Still not possible to move cores?

      Its still a fairly low priority thing, but its still on the To Do List last I heard. In the mean time, I've just been upping the build area in single player creative and doing large scale copy/pastes to move the core.
    12. Edymnion

      Suggested amount of shields?

      Yeah, depends on the ship. Against Isanths, about 300k shields with 20-40k regen is generally enough to make you immune to them (as long as you don't have a dozen of them on your butt at the same time). I usually consider a million shields to be minimum for any sizeable ship. I've got a...
    13. Edymnion

      Docking on Landing Gears

      I've been considering landing gear on my latest big build cruiser as well, actually. What I've come up with is the retractable landing gear with the docker on the belly of the ship. I'll then dock it using pickup rails. That way I can have the docker be in the middle or even back of the ship...
    14. Edymnion

      Activate cloak cooldown when torpedos undock

      Agreed. Right now stealth in general needs a complete overhaul. I'd personally rather they not spend time putting bandaids on it and instead just toss it and start over again from scratch. I'd be fine if they simply deactivated the cloaker mechanics entirely until they got it fixed.
    15. Edymnion

      What blocks do you use as decorations?

      Activation Gates also have a nice texture on all but one side for making floors/ceilings with. I have a build where I'm using them as floor/ceiling panels. As in I have normal armor for the seamless texture, and then I run the activation gates down the middle to connect the lights with, off to...
    16. Edymnion

      Minimum DPS for weapons to be useful?

      Yeah, basically what they're getting at is you should look at "Will one shot break a block?", not raw DPS. A shot that doesn't destroy blocks doesn't really do that much, because the odds of you hitting the same block twice are fairly low. So, you could say "blocks destroyed per second" is a...
    17. Edymnion

      Don't you think that push/pull/stop effects are weak?

      When combined with other weapons? No, they're quite good. I put secondary cannon/cannon/stop on my cannon turrets to great effect. Not because they help that turret hit, but because it locks the target down so that bigger dumbfire missile/cannon turrets can rip them apart with ease.
    18. Edymnion

      Getting a server to build outside of homebase protection

      Then to be blunt, you sir are an asshole of the highest caliber and I will sacrifice chickens to RNGesus that your motherboard fries itself. Well back in the day it was because rammet was virtually impossible to find. That million+ shields on the last station they destroyed was most likely the...
    19. Edymnion

      Getting a server to build outside of homebase protection

      I used to build warp gate networks through servers. The bottom line of why I stopped was because I got sick of replacing them every couple of days. At a million credits a pop, not counting the blocks, it was just more trouble than it was worth to upkeep a gate network when every griefer and...
    20. Edymnion

      Buff Thrusters!

      I dunno, I have seen a lot of people who have expressed in more or less terms that "If the game doesn't make me do it, I'm not doing it" when it comes to things like that. I would think the RP builders should ENJOY (or at least appreciate) something like this which groups things up and allows...