It can be interesting to play the game for the ship building part of it: rails, logic and other components like that allows to do tons of sci fi space ships you would have an hard time building in other games.
As much cool warp is I do not really like taking a lot of time to travel.
So I think the multilayered warp would probably be my favourite option for warping.
Wind turbines are a really really bad idea until planets being giant sources of lag when interacting with ships is fixed. (so it is a very long term feature)
Fuel changes nothing: starmade players usually spends monthes with all their ships except their mining ships doing nothing and then...
I believe the reason for thruster diminishing returns is to prevent gigantic ships from being as much agile as small ones so that sometimes using a small ship is better.
you made a small typo: you should have written 10s for the reload of cannon beam or you should have written 10000(since the unit of the line was ms) instead of just writing 10
You did not understood what missile swarming was.
Imagine 9000 missiles going toward your ship.
Even if each missile is killed in one hit 6 pd turrets will barely change anything (even with magically good can can turrets that kills one missile per shot instead of missing and that also shoots 10...
Empty space is good on pvp ships too not just on rp ones but for different reasons.
If the opponent weapons fires at emptiness it might just waste the shots.
While in rp ships room is useful for looking more similar to real life stuff or the fiction you imagined.
Please note that it is a really...
That kind of setup would be on pvp servers.
On servers where you want to display your cool looking ships the maximum ship mass would be much higher.(but on those servers you do not care about how your ship perform in a fight)
I mean any ship above 1k mass is massively problematic as soon as it...
A good solution to the problem is capping ship size low enough for the biggest ships to be 1k: it not only reduce lag a lot but it also helps small ships to work.
If you also cap ship count you can guarantee to only have lag if a player abuse the game intentionally(such as making logic bombs)
I think that removing the output penalty is a good thing.
But we need to a way to cap the total amount of outputs on a ship in order to avoid ships lagging the entire universe each time it fires 80000 missiles at once.(capping ship size helps with that a bit)
Is it possible for you to do bigger docks for your drones without messing up majorly your ships?
If you make small fighters they are going to attract turret fire as efficiently as before so for that purpose you do not lose efficiency.
Personally I do not like carrier designs in starmade due to...
If you make turn rate entirely independent from ship dimensions it favours ships that are extremely spread (they take less hits due to how shooting works).
Small bloc scale for building is simultaneously an advantage and an inconvenient.
It is an advantage because you have more precision on what you make but it is an inconvenient in that it is more performance hungry when you want a ship of the same size.
Not everybody wants to spend hours...
Or behave like me and become an entity unable to understand the concept of beauty that then spams ships that maximise efficiency per cost and then with the swarms kill whatever you want.
With power 1.0: make a line of power blocs then place the systems you want where you want.
With power 2.0: make a blob of power blocs and a blob of stabilizer blocs then place conduits toward systems then go into complex interfaces and set the room effects and then become angry and swarm...
Depending on the local heat the computer might reach overheating easier: if the temperature around is 20 degree higher the processor can reach temperatures 20 degree higher because there is less heat differential to lose heat.
However you need a computer that is quite near to the heat limit for...
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