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    1. Zoolimar

      New Power DEV Thread

      Considering that reactors actually do have storage you could just make it so their ration of regeneration to capacity depends on their 3d shape. (Just less complex than it was). So let's say cube reactors have balanced stats. Long reactors have greater capacity and plate reactors have better...
    2. Zoolimar

      New Power DEV Thread

      New reactors are actually also batteries. It's just that their standard regeneration rate set to 100% per second in config files.
    3. Zoolimar

      My two cents on encouraging PvP conflict in a stagnant universe

      Change it. Players should get FP for expanding. A small undeveloped base won't get you much if anything, but one with crew quarters, processing factories and docking bays should give you enough to be able to hire a couple of NPCs to man the miners for it. Over time established bases will bring...
    4. Zoolimar

      My two cents on encouraging PvP conflict in a stagnant universe

      One way of encouraging expansion may be addition of NPC crew. And you could also tie Faction Points to them. Total number of your faction points determines how many NPCs are willing to work for you at once and number of your bases could determine the maximum amount of FP you could hold. Losing...
    5. Zoolimar

      New Power DEV Thread

      - Reactor block count should be smaller than that of stabilizers. Probably much smaller. -Chambers should be smaller in relation to reactor. Not half the block count per chamber. - Weapons with long recharge times must have higher cost of recharge/maintenance than weapons that have high rate of...
    6. Zoolimar

      Remove Thrust:Mass ratio cap...

      But if you want to go by more realistic approach dimensions absolutely would matter to how fast you can turn. You could even check it yourself without any need to calculate it.
    7. Zoolimar

      New reactor mechanics with bombers/drones and fleets

      You still need enough reactors on your bomber for weapons not to lose charge. So how good alpha attacks would be depends on how high is the needed percentage of energy to keep them operational. And if you are going to mod your reactor heavily to stealth/jamming it will probably take a lot of...
    8. Zoolimar

      How useful actually is armour?

      The main difference would be that you still could make a breach unlike with the shield that must be first fully depleted to deal any block damage.
    9. Zoolimar

      DPS Advice for a newbie?

      Experienced builders seem to use half buried turrets as a means to increase their firepower. So that most of turret weapon blocks are buried inside the ship and the docking port is actually closer to the bottom of the ship (they are like icebergs). With dimensions of your ship you should be able...
    10. Zoolimar

      DPS Advice for a newbie?

      It's pretty weak. My fighter frame, which is kind of pretty weak too, cause I'm a newb, has 4 cannons with 5k dps (500 dmg per shot) each and 8 missile launchers with 10k damage (222dps). It also fits it all in a 30x30x30 dimensions because I wanted to be able to template it if need be. Your...
    11. Zoolimar

      What have you done... (power system wtf)

      But then I'll need to cut down the drives too. Because I will have free mass and too much thrust. Also considering that ship size grows as cube root of its block count (more or less) the difference in linear size will be negligible.
    12. Zoolimar

      What have you done... (power system wtf)

      I have newbie question. In video devs talk about how one of the problems is the fact that ships have too many blocks. But won't smaller reactors just encourage people to fill freed up space with other blocks? Say with shield capacitors.
    13. Zoolimar

      My two cents on encouraging PvP conflict in a stagnant universe

      Well Starmade flight model has Newtonian movement but no orbits so of course it feels weird. Everyone who played KSP would expect to orbit a star or planet after adding some acceleration and everyone who played non-cosmosim games would expect to change direction of movement when they turn.