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    1. jorgekorke

      Update in one day...maybe?

      Desynchronized Weapon Fire. I want this so much.
    2. jorgekorke

      Proof that higher default shield capacitor values would be a good thing

      Just wanted to point out that on like 90% of the Sci-fi franchises involves shields as a vital source - got no shields ? You are about to die. So, calling "damaging the shields is a dull part of the combat and it should not take long" is very... odd.
    3. jorgekorke

      Clan RATO [Disbanded]

      A very old ship from the Clan has been refitted, now with the new point-defense turrets, usage of pentas/tetras and re-made systems. The Watchdog is back in service. Also, due to the lack of content and things to do in the game, (the fact that almost every single major faction on EE is...
    4. jorgekorke

      Discussion : How to improve game combat ?

      All fighters from Tachyon - The fringe do turn instantly the way you point them, while losing forward speed at the moment they do. Fighters should turn EVEN FASTER then by now, by default. Because a fighter craft is only relevant if they are over 400 mass; hence why most of the major factions...
    5. jorgekorke

      Discussion : How to improve game combat ?

      Losing a chunck of weapon blocks due to a missile will mean death anyway, it will only take 2-3 shots instead of one.
    6. jorgekorke

      Discussion : How to improve game combat ?

      We have no idea of how this will be implemented, could be something very good like bringing an end to core-drilling, or could be a secound shield. Either way, this will not solve the OHKO nature combat is currently. A ship without shields, on most of the sci-fi franchises, is about getting close...
    7. jorgekorke

      Discussion : How to improve game combat ?

      For some time, Starmade combat (with exception of fighters) is like a Ragnarok Online clone - the first one to fire the first shot, will OHKO the enemy and win, rendering big ship battles, that are fairly long and epic on other space games/stories to last just a few seconds here. How can we...
    8. jorgekorke

      Shields and turrets

      Just wanted to say that I'm fiercely against that idea. Small ships are already outclassed and useless, and the only thing they can barely damage is the turrets. Bombers must be a thing on this game, and that mechanic would make such thing even more impossible. Perhaps Crusade's idea could work...
    9. jorgekorke

      Implemented A way to prevent jump drives?

      I don't think it is necessary an external method of jump prevention, but rather finding a way to not allow people to pre-charge the jump drive. (example : you can simply keep your jump drive charged and go away once your shields are about to get down) Like, if you charge the drive, you have to...
    10. jorgekorke

      How to make Warheads usfull

      Nope, they were not docked to anything. And I did it on a build server that uses vanilla cfgs
    11. jorgekorke

      How to make Warheads usfull

      I've tested them against small ships (40k~10k mass) with an equally-sized chunk of those blocks, and they did nothing, only blew up itself. Either they give zero damage to shields or the damage is so irrelevant that the regen gets it
    12. jorgekorke

      Hey Factions- Are you participating in Blood and Steel?

      I shall remove the jump drives of the ships that will be used as well, since I always make them as fast-recharging as possible. Well, we won't be able to jump anyway, since it's only in a sector.
    13. jorgekorke

      Recognized Personal Lock Block

      Problem is, the restriction tools we currently have on factions only forbids a player to enter in the core block / build block. But storages and doors are still accessible. I would like to see this feature because of the possibility of "personal lockers" when each member of the faction could...
    14. jorgekorke

      Anyone willing to help making the scenes for my movie in starmade!

      Oh, well.... I thought it was like, a movie inside Starmade itself, with actions and stuff going on
    15. jorgekorke

      Block non-faction in build mode

      Target ship mass is visible on navigation menu, so you can know if it's an empty shell or not.
    16. jorgekorke

      Jump gates on Nav maps

      Already suggested. But despite the huge number of 'likes' and 'agrees', I guess they won't be making it, sadly.
    17. jorgekorke

      Suggestions to Improve Mining and Pirate Hunting

      I think #1 depends on the server, it is customizable, if i'm not mistaken.
    18. jorgekorke

      Anyone willing to help making the scenes for my movie in starmade!

      Do you need a plot or people to act ?
    19. jorgekorke

      How to make Warheads usfull

      Just let them give damage to shields. Currently, it's the same point as missiles on the old universe, zero damage.
    20. jorgekorke

      What are your plans for the rails?

      The possibility of creating a Normandy SR-2 replica that actually moves the engines when going FTL...