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    1. kikaha

      Devblog 2017 - 10 - 13

      Fleet do not move at all. I tried those comands as well and when i spawn pirates my fleet just sit there.
    2. kikaha

      Devblog 2017 - 10 - 13

      For fleet its a no no. Not with my ships on my solo world anyway.
    3. kikaha

      Devblog 2017 - 10 - 13

      When you go inside the turret, you cannot move it. I'm not AI...
    4. kikaha

      Devblog 2017 - 10 - 13

      0.200.122 Cleaning up mobs/spawned entities then going to navigation menu while Catalog still open causes crash. Have to go back to desktop as "continue" don't work.
    5. kikaha

      Altered reactor config

      There was NOTHING about nicely designed ANYTHING when i refitted my ships with this config. I crammed the hulls full to the brim while keeping all my interiors and my pretty vessels are now 2 to 3 times more powerfull than before. And before i had more than decent combat ships. And i'm not...
    6. kikaha

      Altered reactor config

      Ships i reconfigured with this config are way overpowered.
    7. kikaha

      New Power DEV Thread

      My fighters are doing extremely well with the refit.
    8. kikaha

      New Power DEV Thread

      The new menu on the left of the game screen is getting fatter. They messed up with the faction doing so when adding a faction tab to that new menu. And turrets still not powered. I know i repeat myself.
    9. kikaha

      New Power DEV Thread

      Also and that is annoying... Turrets are NOT getting any power from the mother ship.... Thats why they're not moving (i think) and PD can fire a little time then run out of power and big attack turret just don't fire cuz no power.
    10. kikaha

      New Power DEV Thread

      Got the same errors. Also got the same error BUT upon trying to log in into an old world. Had to creat a new world to be able to play then upon creating a faction boom crash plenty of null pointer. (Beautifull bug report, i know :p )
    11. kikaha

      New Power DEV Thread

      That was funny :D
    12. kikaha

      New Power DEV Thread

      Well maybe not. If you miss or if the opponent survive then you are left with your ship unable to do anything but recharge for twenty minutes. Or you switch reactor but the second one is usually lees powerfull than the main one. Jump chamber on the second so you can run :P
    13. kikaha

      New Power DEV Thread

      Why are docks taking forever to charge up - never seen them at 100% as well. What are they anyway ? I have no rail dock on my ship. I have plenty of turret dock. The number 1144 correspond to the number of rail mass enhancers i have onboard, is that what this number refers to ?
    14. kikaha

      New Power DEV Thread

      have you tried the latest dev build yet ? Yet it seems you eat it nonetheless...
    15. kikaha

      New Power DEV Thread

      In 0.200116 they said not powered. Now in 0.200117 they are powered (so the game says) but still no movement. Thanks for the info nonetheless.
    16. kikaha

      New Power DEV Thread

      Why is it that my perfectly fine turrets don' t even turn when i'm inside them ? Yes i have all the enhancers needed. I even replaced all my turret docking blocks.
    17. kikaha

      New Power DEV Thread

      Still way too many blocks involved to create a power system. keep the distance between reactor and stabilizer but please reduce the amount of blocks needed. Do increase the price as you reduce the quantity.
    18. kikaha

      Issues with the 2.0 Power System (Regarding the Goals of the New System)

      Totally agree with that. For the rest, well i understood, badly it seem, that with the new power system we would use less blocks. But after refitting quite a few ship with it, all not some, all of my ships end up having the same amount of blocks dedicated to power inside them. Les reactor maybe...
    19. kikaha

      New Power DEV Thread

      Removing systems then trying to look up the ship reactor menu crashes the game
    20. kikaha

      New Power DEV Thread

      I've been refitting my ships with the new power system. I'm more of a RP builder but i do like my vessels to be more than decent at combat. I was pleased when it was said that with that new power system i'd use less blocks do achieve the same result power wise and also, because of less...