Search results

    1. Durendal5150

      Durendal's Random Ideas II (Billboard, Managers, Leasing, Shopyards, BP Mass, Hard Cash)

      Thas cool, no need to like the whole thing if you don't want too. :P I'm not gonna get butthurt about it. Well, if people want to go that far, let them, though it's defeating the spirit of the thing. An additional option to either buy the full rights to the design, or maybe an in-game method to...
    2. Durendal5150

      Durendal's Random Ideas II (Billboard, Managers, Leasing, Shopyards, BP Mass, Hard Cash)

      Good to know about threads. Will keep it in mind in the future. 1. Mostly selfish admittedly. Want to add some cyberpunk neon sign ambiance to stations, and that's hard to impossible with blocks as they are. 2.I think I tossed around the fleets with stations thing before once. Ideally that...
    3. Durendal5150

      Durendal's Random Ideas II (Billboard, Managers, Leasing, Shopyards, BP Mass, Hard Cash)

      Got a bunch of ideas and don't want to take up a bunch of forum space making individual threads. That's just Rude. So the updates to shops and shipyards finally being public-able has got me doing some thinking. 1: Billboard This would be a computer-and-module large scale display combo. Using...
    4. Durendal5150

      Mostly Dark Universe

      Yup. Has been for a few hours now I'm afraid. He tends to get it reset sometime around...I'm going to guess 6am-ish EST? and it tends to last until maybe 3-4. Any particularly heavy player load seems to send it directly into the sink right now. (Or just one player doing something wrong, at that.)
    5. Durendal5150

      Mostly Dark Universe

      Server's been spectacularly unstable lately. Dunno if it's the latest update or what. Anything that can be done about an auto-restart solution or rigging something to bloop an admin more readily when it goes down?
    6. Durendal5150

      Mostly Dark Universe

      That I just dunno. Zaph's been pretty serious about the no uploads thing. Can see about helping you get started myself otherwise though. Always pleased to help out where I can.
    7. Durendal5150

      Mostly Dark Universe

      They're mostly listed in the MotD, but I can give a run-down real quick. Important Official Rules: Blueprint uploads are disabled Asteroid respawn is 1 hour after sector clear Spawn is protected, any other PVP rules are community business Golden Rule: Don't be a jerk. PVP is open, but harassing...
    8. Durendal5150

      Mostly Dark Universe

      While there's been an uptick in traffic since the last few updates, still been pretty quiet. Since there's been no reason to focus overmuch on wartime production or new ship design, I've been working on the construction of a functioning O'Neill cylinder. Because...well, why not, really...
    9. Durendal5150

      Suggested Market System/Automated Shops

      Thank you! Though apparently a lot of what I've touched on has been discussed already. Really probably should have done a closer reading of the 'commonly suggested' thread.
    10. Durendal5150

      Planned Infrastructure facilities and system bonuses

      That works out just fine yeah. I still don't know about any NPC buildings being able to do things players can't. Unless you want to throw in the odd 'relic' that can't be reproduced, starts neutral, and can be captured by anybody. Some sort of ancient megastructure worth fighting a war over...
    11. Durendal5150

      Planned Infrastructure facilities and system bonuses

      I do like the idea of pregenerated factions building these. Much as I like the idea of them expanding just like the player does. I also think a research mechanic of some sort would be interesting for a lot of things in the game, but that's probably another discussion altogether. As for the...
    12. Durendal5150

      Planned Infrastructure facilities and system bonuses

      So After a bit of thinking, I've got some criteria an infrastructure project should probably fit: 1: Complex/Expensive setup The player should have to jump some hoops to get these running. Lot of blocks, large crew requirements, special or rare resources involved. 2: large passive effect...
    13. Durendal5150

      Planned Infrastructure facilities and system bonuses

      I think the mining station concept might be better served by a refinery. Instead of arbitrarily saying 'this station with mining turrets somehow draws more ore,' perhaps better to have a structure/factory that processes ore into more than the normal amount for a cap refinery, but takes a long...
    14. Durendal5150

      Suggested Market System/Automated Shops

      Does look like it yeah, and they've largely covered much of what I put out here. I suppose the only remaining component of my suggestion is a system for AI/NPC traders. I wouldn't want to see there be points during the shipment of things that they're magi-ported outside the reach of pirates, as...
    15. Durendal5150

      Planned Infrastructure facilities and system bonuses

      In the long run it'd be nice if, with the NPC crew system, planets could be colonized for a source of crew too, and add that into infrastructure stuff. I feel like being a faction called 'somethingorother empire' but needing to buy all your personnel from the trading guild could be a little odd...
    16. Durendal5150

      Suggested Market System/Automated Shops

      Actually that's a good point too. Couple that with the to-be-implemented shop cargo linkage, and a shop tab to find the best price to buy or sell at, (or a list of all buyers/sellers of a given item) and specific buy orders or an additional shop type aren't at all necessary.
    17. Durendal5150

      Planned Infrastructure facilities and system bonuses

      Possibly. I feel like completely passive income could be problematic for servers that normally don't have respawning resources. Though something like a planetary infrastructure building that taps the core for a trickle of materials may be useful, and give further reason to interact with planets...
    18. Durendal5150

      Planned Infrastructure facilities and system bonuses

      So I was poking through Planned - Faction Points Economy and the suggestion that faction points be awarded based on system infrastructure got me thinking on a few things. Factories and shipyards are fine and dandy, but I got to thinking about other ways the establishment of infrastructure might...
    19. Durendal5150

      Suggested Market System/Automated Shops

      Good to know. Though my main concern with that system would be needing to manually adjust the prices of everything you don't want to buy to zero, if nothing else was changed. Though making it so the shop only offered to buy items that were actively being pulled from it by a linked storage might...
    20. Durendal5150

      Suggested Market System/Automated Shops

      Yup, that's more or less how it did it for you there. For the purposes of Starmade, it may be more intuitive to have the effectiveness of the settings worked into the skill of the hired NPC, if the crew system gets that complicated. Otherwise probably best to leave it sit, rather than put in a...