Pretty good idea.
On the downside. People would probably just jump in with one module jump drives and a ton of shields on top of bases and not care about no mobility. Still worth considering.
Kep: I want to have minimal admin work. But we are discussing no BP upload, which will turn off everyone else
TIME: lolno, both of those ideas are very far from what we are trying to do
Rixxan: yep. We are hoping no longer will people just fly their most valuable ships with impunity.
update:
Things aren't looking so good in terms of configuration.
We had moved shield caps and rechargers to new IDs so people could not spawn in their existing BP ships with these items. We assigned them new IDs and put them as station only. Which should work in theory, but we found out that...
We're trying to not get TOO crazy with config changes since they get overwritten with updates and it's a pain in the ass to change stuff back to custom values when it happens. That or seeing what new stuff was added and copying that into our custom config.
Don't expect balance to be perfect...
Comr4de and I are working on a server that removes shields from ships, forcing players to use intelligent design and armor to survive combat. This video is a battle between traders and pirates on the server, and shows how battles are different in default starmade.
Also, we're hoping for it to...
From the lofty heights of the first council to low-grade shitposting, how far you have fallen mein freund. smdh tbh fam.
It is finally time to release the giftgas. Farewell ;_;7
I can see it now, people going around in cloakers whispering "I'm watching you, bitch" and assorted 12 year olds regaling tales of their sexual conquests over each other's mothers.
Sounds good.
Admins could get a command to set a structure/ship and all of it's sub-entities to have permanent godmode. Would be useful for people who like to build fun structures like racetracks and whatnot, so they don't need a separate faction for each one to set it as a home base.
Entities with godmode...
OP, I don't really understand. Doesn't the new touch docking allow multiple docking points for whatever you're doing?
I did a test when the previous update released. 6 spaced away single rail blocks, and 6 matching rail dockers on the modular unit. I flew the unit over the rails portion, and...
I think I might be the only one who liked the default cargo values. You SHOULD need a ton of empty space to store a few planet's worth of materials. But I suppose it makes sense to be able to put more light rods in the same space as an armor block.
Rest of the changes are good though. Default...
Without getting into details, the idea of vulnerable homebases as at least an option is excellent. Will most people play like that? Probably not.
We absolutely need a way to auto repair stations to BP specs though, since manually fixing damage sucks.
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