One of the other cool things would be to have a handheld version of this with a little menu. You change the channel and could chat on it? One sector range.
This is a game though. Its so much easier for the game to give it to everyone in a set of sectors/systems based on the transmitter then to do a union of every antennae on every entity everywhere to test for reception. While cool, I think trying to determine array size is too much for each mode...
I like all of these besides counts towards fog of war, and the only reason I wouldn't include that one is its a bit more complicated to add to the code.
Yeah but having the different textures is amazingly valuable for interiors. I pretty much use all forms of hull and armor inside. Generally I just assume the outer layers of a ship are for looks and protection is the next few layers of blocks. Hopefully you aren't vying to have them all look the...
The council has been the one keeping up with the FSM thread, and the council is currently going through some internal changes so we don't have anyone right now. Generally they are looked at. Some of the former council members may be able to comment further.
This sounds actually sounds like the culprit to me. I think this is simply the question of balance right now, because there is a depth to designing a ship like this. A depth that makes physical sense and in game sense. I'd like to not lose that if we can avoid it. Ships maneuverability should...
Probably trying to solve undock lag from docked armor, and what looks like overpowered passive effects on each part.
The only issue I have with docked armor is that it ignores physics effects, That's a bug and needs to be fixed.
I'm in love with the power auxiliary texture. The server textures still seem out of place for me. Going to have to test later in game.
It might just be a suspension of disbelief problem since I know what actual server racks look like.
I've been thinking about the range bit. Range might make it a bit too CPU intensive. So at the basic it'll probably just be server wide, but I'd love it was range based as well.
There was an update that added the radial menu and it had problems resetting a few things. That's supposed to be fixed now. Keep a back up of your keys and watched exactly what version does it next time, and I'll try to do the same during testing. Let me know if it does it again. We'll try to...
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