Search results

    1. Calbiri

      Single Player game corrupted

      it may seem redundant, but i just backup my entire starmade folder, if you have the space, this avoids the hassle of selective digging out certain files, or putting them back in in the even of a backup being needed
    2. Calbiri

      Making ships SO much cooler

      i know its been suggested, but what about the possibility of adding collision damage based on the mass/speed of the 2 objects? And i cant remember if it was covered earlier here, but having heavy hull blocks resist damage from cannons the same way shields resist missile damage would be sweet...
    3. Calbiri

      Making ships SO much cooler

      For thrusters, another suggestion that\'s been made is to remove speed drag on ai or player controlled entities (non air or player controlled entities would need to slow to a stop still for server performance I imagine) Use the cuurent brake to automatically descelerate the same way (instead of...
    4. Calbiri

      Making ships SO much cooler

      Is it possible to tag ship schematics with a list of the designers, each additional designer who changes the ship gets their name added to the list. This way you can see that your epic ship started out life as one of... oh lets say beetlebears ship designs. If your not sure how i mean this to...
    5. Calbiri

      Rolling in Space-Suit

      Just look at your ship[ and push spacebar (only works when not in a gravity feild)
    6. Calbiri

      Making ships SO much cooler

      I was thinking about the capital ship problem, and it might be an unpopular suggestion, but would it be cool to change thrusters to work like this Give thrusters a throttle that sticks where you leave it, throttle up to 50% and you might still get to 50 kph, but itll take longer (maybe make...
    7. Calbiri

      Making ships SO much cooler

      These ideas are from http://starmade.org/content/hull-blocks-more-decoration Thanks to Xiphon for the original post and ideas 1. I played around with hull armor and hitpoint values, and found that for the current strength of the anti-matter cannon, a standart hull with double the hitpoints and...
    8. Calbiri

      Making ships SO much cooler

      http://starmade.org/content/cockpits-weapon-pcs basically, allow cockpits to link to weapon computers in addition to the core (not both at once though)
    9. Calbiri

      Making ships SO much cooler

      and to just throw in another feature that would tie in well towards allowing for complex designs this is from my post http://starmade.org/content/fighting-gigantism-starmade A complete conversion of the current power block grouping and its box dimension system to Reactor Core-The Central...
    10. Calbiri

      Making ships SO much cooler

      Heres an addendum id like to add, i got this from RPGprayer and his http://starmade.org/content/rpgs-gargantuan-post-suggestions \"Power Distribution A power distribution block that you can use to allocate power to your different systems (The same way allocation now works with the weapon...
    11. Calbiri

      Gravity Generators

      they do have a range, its not small though, maybe 25-50 blocks? i havent actually tried to find out
    12. Calbiri

      Most efficient power reactor pattern?

      im not sure what you mean by load and max my understanding is that your power reserves (batterys) are called your power load by the game and that your rate of power generation is called power regen by the game so your your little equation is this Power Load (what you call \"Max\"?) / Power Regen...
    13. Calbiri

      Most efficient power reactor pattern?

      So if my Max/load get to something like 0.1 I\'m doing good?
    14. Calbiri

      Most efficient power reactor pattern?

      Also depends on whether you prefer power load or regen
    15. Calbiri

      Most efficient power reactor pattern?

      I\'ll be honest, the best configuration is a case by case issue, the desired ship shape greatly effects the optimum reactor pattern.
    16. Calbiri

      cannons output direction (broadside salvo)

      Direction of fire is based on weapon computers forward direction
    17. Calbiri

      Cockpits for Weapon PCs

      ... that\'s what I was asking for, it already works like that palarious, except you can\'t link a cockpit to a weapon PC yet. You can link a computer to a weapon group and only fire from entering the computer, if you don\'t link the computer to the core, but the perspective defaults to the core...
    18. Calbiri

      Warp Gates

      Your spawn point can be changed using a spawn block. Gates have been discussed in length, no word on them yet from Schema. Other forms of quick travel (like teleporters etc.) have been mentioned too, as well as FTL solutions. Schema has mentioned the possibility of making a mobile...
    19. Calbiri

      New US sever

      i am most perplexed why the official server does not have this... great job doom
    20. Calbiri

      Ship shutdown

      Power shunting between systems has been mentioned as a possibility by schema