mmm would be nice to have "smaller" logic blocks for sure. Still can't figure out why we can't compress 27 logic blocks into a 1m space occupied by 1 regular block...
Waterfox 56.2.0 64 bit. Win7 Ux64 Up-to-date(too lazy to find the exact sub number kbwhatever moved it to)
61.0.1 64 bit firefox check....nope same issue.
what script does the upload function use? maybe a security script-killer is preventing it from executing properly?
Does it work for you...
DukeofRealms
Sure, here's an issue....I've tried to upload a couple .gif recoded in the starmade client to show some issues I've been having with the new client.
Reproduce error:
make post/thread
click "upload a file"
get a prompt "
Upload a File (Max 39.1 MB):
[browse] No File Selected...
In addtion to this, trying to copy-paste sets of logic is being very unreliable for me. About half the time the logic links are not properly active when pasted. If I then delete the entire group of blocks i just pasted and "undo" the delete the links will sometimes reappear.
Remove still acts...
While that might not be slowing down the launcher, it is something to be worried about....
Smiling has good points on next steps. let us know about mem diag results too.
New version has been acting weird-ish for me too. Refuses to go fullscreen properly or allow afterburner/rivatuner...
Yay for new build.
Checking a couple other things:
Has anyone noticed delete/remove blocks acting weird? For me, I've noticed it sometimes bypassing/going trough blocks aimed at while holding ctrl. To be clear: hold ctrl -> select brush size ->still holding, move cursor till outline appears...
Eh, I tend to watch from "behind" the sweep so i can adapt the speed. Most of my salvagers use a downward facing beam array so it's like sweeping a broom over whatever i'm harvesting. Only issue i then have is that the camera has this weird rotation..
Funny things i notice:
<TractorBeam>
<BasicValues>
<TractorMassPerBlock>5</TractorMassPerBlock> <!-- mass that can be moved per block -->
<ReactorPowerConsumptionResting>10.0</ReactorPowerConsumptionResting>...
starmade/logs/ The 3 .log files in there. upload 'em if they look like cuniform to you.
Java -> is it updated?
Launcher, is it the new one?
ctrl + shift + esc -> do you have things look like they're maxxing out? hardfaults?
Winkey+r -> "resmon" ->enter -> do things look like they are maxxing...
Couple hours later: already released as regular build. :ROFLMAO:
FYI Your idea is in there, kinda
<cannon>
...
<EffectConfiguration>
<Kinetic>1.5</Kinetic>
<Heat>0.5</Heat>
<EM>1.0</EM>...
ROFL, I just saw the HHD-controller-board pic in yer thread. HTF did you manage to thunderbolt a HDD? You prob need a surge-protector on your PC's power-plug...
Do you think it would be a good idea to hotlink the answers section of these Q&A into the launcher's news page?
Is horrible AI-accuracy with "0 = weapon only fires straight" intended behavior, or a low-priority bug? (source)
How'd the Retrothon go, and did it give you any ideas on the future...
AFAICT "skip" means use the parent value, "set" means replace parent value. So cannnon/cannon "skips" and thus stays the same as just cannon(in this case 1) while cannon/beam "replaces that parent 1 with a 0", meaning disable fire-at-cursor and force spinal-fire.
"nerf" seems to mean "divide...
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