Sounds more like complaining to me. I blow up a shit ton of vaygr stuff using warheads and torches, it instantly becomes 'oh it's just a cheap trick, probably gonna be patched'
:/
Wow, and I thought ML was supposed to be the anti-flaming crew...
Two, Leanson, why do you even care so much? It's not your stuff, it's Vaygr's. Straw man arguments and politics aside, the fact of the matter is I'm successfully destroying hundreds of thousands of mass in Vaygr ships and...
If it takes a 'highly skilled' pilot to make them effective, they're lacking. Also upon examination of the blueprint itself, the ship is -as expected- nothing more than a missile-beam alpha derp that would get smacked down hard if it did anything other than kiting at about 10-15km out.
Here's some numbers to dissuade the illusion that I'm doing damage control:
Vaygr losses thus far:
Five multi million block Vaygr stations rendered useless
Two Vaygr blueprints jacked by Trinova and allied forces
Two Vaygr Spook class scouts destroyed (One in PvP combat, the other as a raid...
I forced the tormentor to warp out after dropping its shields below 75%, the damage done to the Cyclops was by a turret attached to the nearby station that would have been a non-threat to the Trinova equivalent to a Cyclops. As a result of that, I was not expecting to take damage.
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