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    1. Hugoba

      New Power DEV Thread

      I thought turn rate was primary based on X, Y and Z dimension but later was changed to more complicated momentum of mass. So two heavy ends should turn slower than a shape with all of weight in the center and only 1 block hull bars for the same dimension :)
    2. Hugoba

      Complex crew suggestion

      I'm back with handful of ideas about crew :) First of all some basic questions: 1) Why we need a crew? It should be neccessary for my ship? 2) How we could get it and how we could lost it? 3) How the crew will affect ship construction? AD1/ Crew shouldn't be neccessary for the ship, but the...
    3. Hugoba

      StarMade Ship Systems 2.0

      AD1: U R right, but I can have soooooo much power like death star and I'm not going to dogfight with this. Planets dont move, stations don't move, titans hardly move. It's made for anihilating these objects of enemy's pride :) AD2: Let's say I will put 200x200m single block thick hull plate and...
    4. Hugoba

      StarMade Ship Systems 2.0

      Bad explanation. I will build heavy shielded and armored HEAD with power reactor, I will add some plate as a physical shield in front of this HEAD and then I will build STABILIZER block 980m beyond this well protected HEAD. The frontal plate is shielded and will protect all of my ship from...
    5. Hugoba

      New Power DEV Thread

      As I said. Make reactor and stabilizer connected by conduit (disconnecting will leads to lose stabilizing effect). Add HUGE weight to the stabilizer and reactor blocks (to add some really bad turning abilities if you build loooooooong ship with two really heavy ends), and make stabilizers...
    6. Hugoba

      StarMade Ship Systems 2.0

      Yes, but if I have frontal part well armored and somewhere far beyond in space could be stabilizer part? My frontal par will protect my vulnerable stabilizers from frontal fire well :) Problem solved :)
    7. Hugoba

      StarMade Ship Systems 2.0

      With reference to this threat: Answers + Clarification to Ship Systems 2.0 Question: Which prevents me from making high armoured power reactor capsule with stabilizers quite far away from ship (and propably armoured as well)? Well, but i can still retain high shields regeneration (with my big...
    8. Hugoba

      Display ship in flight mode, scan suggestions, recording enemy ship data

      Well, I meant records the ship's data. Practicaly actual blueprint, which could be observed with some restrictions in game. The informations in the record will depend on how well we could scan the ship. So if U want so oberve ship in your safe harbour U should take the record with some...
    9. Hugoba

      A Solution To Flying Spaghetti Monsters

      - or build one big thin deadly needle with powerful reactor, distant stabilizer and protect front of needle with "umbrella" which is located in shielded area. People will love when they will be trying to penetrate throught umbrella and meanwille your super gun needle will erradicade their...
    10. Hugoba

      Dimensional Power Gen: The Bane of Starmade Ship Design

      Well, I made some suggestions earlier in other topic but I think this is the right place. Actual problem imho is deadly needle weapon concept. Which prevents me from making quite big reactor with distand stabilizer and powerfull gun in long needle concept? I liked the old effectivity system of...
    11. Hugoba

      Devblog 2017 - 10 - 13

      Well, I'm not able test new power system yet, so I watched some stuff from youtubers about it and I have some questions. Which mechanics prevent me from building one long ship-weapon with reactor on one side and the stabilizers on the another? Putting one weapon chamber and using it like knife...
    12. Hugoba

      Display ship in flight mode, scan suggestions, recording enemy ship data

      Well, I don't know how scans will be set in future patch. But I think the most demasking signature should be weapon and radar systems. The next should be reactor power regen. The small unarmed vessels should be almost undetectable. The bigger vessels benefits from reactor power and could run...
    13. Hugoba

      Display ship in flight mode, scan suggestions, recording enemy ship data

      Only one more display window, which could be turned on/off in (and size set) in settings depending on PC performance. Without any other datas like missiles, projectiles, damage particles. Just to observe enemy ship on your own display in flight mode. That's great idea for observing actual...
    14. Hugoba

      Display ship in flight mode, scan suggestions, recording enemy ship data

      I think ship once targeted could be zoomed in on some kind of in flight display and observated. This record could save ship exterior. With some advanced scan systems you can also scan crucial parts of ship beneath the hull. And yes, astrometric lab could be awesome place where we can observe...
    15. Hugoba

      Display ship in flight mode, scan suggestions, recording enemy ship data

      Everybody knows that "Heya, wanna see my ship?" It could be nice to have flight mode display which allows us zoom in, observe and rotate actually targeted ship. Looking for actual damage, building philosophy and actual orientation of guns/turrets... A lot of ships (enemy ships) are very...
    16. Hugoba

      Hovering engine, air and life support systems - SUGGESTION

      Yes, but how it will work? Any news? It will work as a gravity hovering or air hovering? How it will work in space stations/ships? Without adequate planet protection, which makes space for those ground units and his role in PvP/faction wars, the whole concept of ground forces could be so some...
    17. Hugoba

      Hovering engine, air and life support systems - SUGGESTION

      Yes, but imho for now, when the other things have priority we can arrange this simple model with life support block and cube of air and gravity around :) I think getting sucked into space isn't so funny when You are NPC crew :)
    18. Hugoba

      Hovering engine, air and life support systems - SUGGESTION

      I think that one problem should appear when you wanna fly low :) Hovers always push the whole entity to same altitude above the ground where the gravity and applied thrust of hover engine are equal. So it needs to be adjustable also :) Space stations and ships needs also gravity, or the hover...
    19. Hugoba

      Hovering engine, air and life support systems - SUGGESTION

      Hey there, First at all, sorry for my poor english ;) Althought it was discused before in some older threats I would like to add some complexity of my idea. There could be hover engine blocks, which: 1) works only in atmosphere/air, no effect in free space 2) adding thrust, depending of a)...