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    1. Blaza612

      Faction balls!

      Dun use shape tools. Balls must be entirely freehand and imperfect. :p
    2. Blaza612

      Confessions of an Odium Pact Leader

      More like turning the forums into 1984* *I will acknowledge that the mods have gotten better and less bitchy
    3. Blaza612

      StarMade Active Development Timeline

      You evil motherfucker
    4. Blaza612

      BABY COME BACK

      BABY COME BACK
    5. Blaza612

      Faction balls!

      Nor is that... >_>
    6. Blaza612

      Criss' Thread

      And with those ships come the sections. ;) Ja, but either way it's still guten to discuss.
    7. Blaza612

      Criss' Thread

      Yes, yes it does. Everyone was going on about how it wouldn't work and would be really complicated etc. etc. so I had to explain it to prove it. Yes, yest it is. It doesn't matter if it's not 'till later down the line this'll be implemented, it's still a good idea to be vocal about it...
    8. Blaza612

      Criss' Thread

    9. Blaza612

      Faction balls!

      Shoo, go away. Your arrogance is not wanted here. The Judge pls, now that TNT and Arstotzka has cease fire could I plox have faction ball? <3
    10. Blaza612

      Criss' Thread

      But this IS the BP spawning system. You literally get the system that spawns the blocks based on the relative position of another. It is literally just spawning shit onto a ship with a bit of procedural generation determining WHATS being spawned onto it. :p
    11. Blaza612

      Criss' Thread

      The thing is, I DO know what I'm talking about. ;) You can simply just put it there. The blocks use a co-ordinates system, to both exist and spawn. Simply get the spawning system to place the blocks from the BP system and add that when it comes to actually placing the blocks. As for the actual...
    12. Blaza612

      Criss' Thread

      Procedural Generation isn't actually that hard to make. It's a simple random number generation with limits based on the previous number. Hell I could write up my own version if there was a good enough reason to. :p You quite literally just described the looks part of it. :p No, it wouldn't...
    13. Blaza612

      Criss' Thread

      Please elaborate.
    14. Blaza612

      Criss' Thread

      It honestly wouldn't be too difficult. The pieces would connect to the others in the same style, and the hull wouldn't even need to change dramatically, just a bunch of different details. This would add a LOT more variety and would be less painful than pre-making all of the ships. However if...
    15. Blaza612

      Criss' Thread

      While variants are all fine and dandy, I would have randomly generated variants. Basically, each section of a ship has got x different variations, with x spots for extra shit to be tacked on, and the game will back a completely random set, so as to keep variation up. Certain things can be...
    16. Blaza612

      Faction balls!

      They were warheads. We're not blind. :p
    17. Blaza612

      Faction balls!

      </wrong> We popped a couple of your bombers a long while back. They were trying to ram us with warheads. They were the only pilots at your HB and as such the only things to shoot at, so they weren't exactly hard to stop. :p
    18. Blaza612

      Faction balls!

      </joke>
    19. Blaza612

      Faction balls!

      Accurate representation. ;)
    20. Blaza612

      The Order of Bogatyrs

      GG no re