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    1. refirendum

      RefiDesign Shipworks

      new progress updates
    2. refirendum

      Faction balls!

      sorta, but i don't really feel like they are a proper representation of my current level.
    3. refirendum

      Faction balls!

      -Refiball wishes she had her grand vision as a reality...- but in reality is only a dream
    4. refirendum

      Do not make this game die

      The tutorial isnt good since its incomplete as well. lots of things like ambient sound or ai-guild side-missions are not present to engage the player in the expanse of the game. Like, you don't see missions where a player is contacted by some hypothetical Pirate HQ to kill off pirates and take...
    5. refirendum

      RF-57P Tigerlily II - file fixed

      wrong file
    6. refirendum

      Gargantuan mech build [Forearm]

      so when you finish it all, you wind the duel since you then have all 5 pieces of exodia?
    7. refirendum

      RF-57P Tigerlily II - .970 to .980 update

      Fixed detail issue and logic disconnect in hyperbloom array
    8. refirendum

      RefiDesign Shipworks

      a bit of design shift, but this is its current state. i have included forward exit bays and rear entryways for small spacecrafts.
    9. refirendum

      RefiDesign Shipworks

      size comparison between Tigerlily II and Hibiscus
    10. refirendum

      RefiDesign Shipworks

      shield supply beam on what fighter? there's an astrotech repair beam on the tigerlily II but that's it...
    11. refirendum

      RefiDesign Shipworks

      a little bit of platework.
    12. refirendum

      RefiDesign Shipworks

      a few new changes to the ship's shape and completion level
    13. refirendum

      T 70 X-Wing

      a few pretty important details you might have skipped. namely the s-foils not being stacked, but instead flush-fitting one in front of the other.
    14. refirendum

      RefiDesign Shipworks

      progress update: solidified front end completely, now working on the next section
    15. refirendum

      RefiDesign Shipworks

      refined
    16. refirendum

      Missilespam, Point Defense's OP & UPness, and Turret Lag

      the problem has always been too many entities. and that's promoted by the fact that every missile only has 1 hp. so to protect the one high damage missile, players have been using thousands of small distractor missiles. if missiles have HP scaled by damage, they have their own protection without...
    17. refirendum

      Next Generation Fighter: A Competition

      12 AM/ 00:00 January 10 Eastern time was about 14 hours and 11 minutes ago? so does that mean 9 hours and 49 minutes left or what? edit: k found the post: so yeah. a bit late there.
    18. refirendum

      Bug block orientation randomly resetting to the wrong orientation

      like i said. it was a very old bp. -sigh- i'll have to delete so much and just redo the whole thing. oh well. it's not like i've never done that before
    19. refirendum

      RefiDesign Shipworks

      it's only the forward 1/3rd or so of the ship. i've still got to detail the hallways inside the arms since there are windows on the front and sides, top, and bottoms. concealed 1-way windows ftw.
    20. refirendum

      RefiDesign Shipworks

      New Ship i'm working on The Hibiscus-Class Cruiser (RF35 to RF40... idk which to go for.)