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    1. EricBlank

      QOL Improvements to Recoil:

      Thats a great point, but we also need to remember those slugs arent particularly massive compared to the mass of the aircraft: unless its machine gun could accelerate them to the speed of light, the recoil really would be minimal. We need a measure of the mass of projectiles in starmade based on...
    2. EricBlank

      [Weapons Update] Missile capacity blocks should have inverse effect strength with missile strength

      This is generally a very good idea, but we also want to prevent huge missile spam. Perhaps there should be a soft cap to the quantity of missiles a given computer can store, after which additional missile capacity becomes increasingly more expensive, in conjunction with launcher size vs capacity...
    3. EricBlank

      Better controll over stabilizer stream paths

      This is a great idea, frankly those stupid things will go out of their way to refuse to follow your stabilizer stream paths as intended
    4. EricBlank

      Options for Increasing your RC points

      I have to agree with the above, this would be a great feature and they can be balanced by being true artifacts, something nearly impossible to create on yoir own in large quantities. maybe even out of the box, but only after finding a permanent game balance, so not an alpha feature.
    5. EricBlank

      Revert to System HP with reactors as Critical Zones

      Yeah, that would seriously suck for replica builders especially. Thats been the biggest problem in balancing the game overall in a way. But if we continue to use straight hitpoints then wed still be turning ships into swiss cheese trying to knock out enough of those spindly little systems to...
    6. EricBlank

      Revert to System HP with reactors as Critical Zones

      I like the aforementioned idea (cant find where) of using negative integrity to signify a system has ceased to function. If the system is worth a # of system hp due to the blocks it is composed of, then when that system reaches negative integrity and ceases to function, we subtract its hp value...
    7. EricBlank

      Multiple changes to the behavior of docked entities

      Shields do protect docked entities, ive seen that in play. As far as im aware allowing docked objects to use their own power or even contribute it to the parent ship is planned or at least likely to happen in the future, the devs are going to wait until the new weapons update and chambers are...
    8. EricBlank

      Missile reload time fix

      I would go with b+d, but definitely d. Missiles should reload very slowly by default, but it should be possible to have a reasonably high capacity, and an option to add extra missile assemblers. And i do feel missile radius would better scale with damage of the missile than be fixed. I would...
    9. EricBlank

      Revert to System HP with reactors as Critical Zones

      The idea there is to register the reactor separately from the rest of the ship, actually. Theyre both measures of hp, so in that sense theyre identical. We could just make every ship component contribute to reactorhp anyway, and forget about system/structure hp. With them being tracked...
    10. EricBlank

      New Planet Speculation Thread

      I wouldnt doubt if the planets made of a series of single-chunk cubes at slight angles to each other or something. Or larger rectangles, same deal. Thats the best i could envision anyway.
    11. EricBlank

      Revert to System HP with reactors as Critical Zones

      Maybe structure and reactor hp can both function side by side to determine whether an entity overheats. If the reactor is below 50%, the ship will always overheat, if the structurehp drops below 25%, the further damage will spread to the reactor whether it was hit directly or not, causing an...
    12. EricBlank

      Revert to System HP with reactors as Critical Zones

      Thats definitely an interesting perspective, yeah. And in terms of military strategy, it is almost a more enlightened one in that way; you should focus on breaking your enemies will and capability to continue fighting, not necessarily on their total annihilation. Their military assets, once...
    13. EricBlank

      Revert to System HP with reactors as Critical Zones

      This seems like a good idea actually. In combat terms though, that ship was effectively "disabled" long before it overheated. Perhaps if before overheating there is a stage where AI must decide whether or not to surrender, flee, etc? The reactorhp could decide if the ship is "destroyed" and the...
    14. EricBlank

      QOL Improvements to Recoil:

      Gotta agree, this would be a far better way to implement the loss of accuracy than what weve got at the moment.
    15. EricBlank

      Station Fleets

      I love this entire idea and everything said in this thread, and i think this is something we desperately need with player stations being so vulnerable.
    16. EricBlank

      light level of light blocks by number of activators.

      All very good ideas here. Lighting can be a huge pain on intensity/brightness/area covered and frankly this could go a long way.
    17. EricBlank

      Discussion Regarding Balancing the Doom Laser

      Thats going to be true, yeah, it shouldnt be too hard to balance a basic long range beam weapon. This was more about what to do with an actual doom laser, like for capitol ships or blowing up planets Thats a good idea actually. Must fire when at full charge, but warns nearby vessels of the...
    18. EricBlank

      Discussion Regarding Balancing the Doom Laser

      Not so sure on that front whether that was the intent. I do think a normal long range beam laser has its place, thats part of why i came up with that convoluted nonsense i posted in the op.
    19. EricBlank

      Discussion Regarding Balancing the Doom Laser

      Might have to go out of the way to make doom beam carrying ships glass cannons reliably, but it stands to reason any vessel packing so much excess firepower will have to limit itself in other areas. The idea is kinda that it is a very large and resource hungry weapon, even though its quite...
    20. EricBlank

      Discussion Regarding Balancing the Doom Laser

      Dudes try to keep it civilized. An argument about what meta we like better is outside the scope of this thread. Youve made your points, please dont take this any further, or make a new thread for that.