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    1. lio_oVo_oil

      Docking Clamps!

      I'm all about having settings for the majority of things, so server settings for mass or volume limitations for "magnetic clamps" would save server/computer resources by not being hindered with large amounts of strength/mass/volume/clamp count/placement/orientation correction types of processes...
    2. lio_oVo_oil

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      Malacodor - So you finally understand the nonsense that I've been spitting out for days? Bravo! Ithirahad - Amazing... why didn't I think of that? (oh yes, I did, but it is the only other way you'd get proper performance with a system that doesn't use crappy shortcuts... okay maybe not the only...
    3. lio_oVo_oil

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      Quite what I was thinking, though everyone wants to keep the game as close to its current state as possible. If that was indeed the objective ( which I had once thought it was), then my plan was to make the game slightly more configurable, and less complicated (though no one can see what I had...
    4. lio_oVo_oil

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      Funny thing is... in real life, antennae are used to dock space shuttles to space stations. I know you'll come back with something like "but this isn't real life" or "why would we want it to be like real life?", but the fact is, docking is extremely buggy as is, and needs a few repairs. Oh...
    5. lio_oVo_oil

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      Docking shouldn't be the most immediate thing to fix in StarMade. Other functions that cause docking to be an issue should be handled before, as they are the principles that are gathered to form the idea of docking.
    6. lio_oVo_oil

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      Every system has flaws. If you don't want flaws, then please, don't use a computer ever again. Ever. Don't use a car, don't use any electronic device, because it may have Java-based programs on it. If you want to say that flawed functionality beats flawed functionality, then you're just...
    7. lio_oVo_oil

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      Then, let me disprove your point with its most imminent flaw. With mass, a ship with the same mass as a death cube would more than likely have a disadvantage because of how power gens and weapon systems function. Death cubes can have a larger power supply, meaning that, to match the ship's power...
    8. lio_oVo_oil

      Docking Clamps!

      I agree with Ithirahad. Magnets! But to do this, have a boolean value for each side of the blocks, and if it finds another clamp within a 1-2 block range that is not on the same ship, then it connects, assuming the angle is not too irregular, and the speeds are not too high. Each clamp could...
    9. lio_oVo_oil

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      Aw... Malacodor is butthurt because I corrected him. I know this because he decided not to reply, while he decided to reject my proposition. Lecic, Eh... mass would be okay for general purposes, but there should still be a size limit. I just want the power gens, shields, and weapon systems to...
    10. lio_oVo_oil

      Change missiles into plasma torpedoes because...

      ... then why argue about it? Can't servers change the names of blocks on the server? If not, that should then be implemented.
    11. lio_oVo_oil

      Change missiles into plasma torpedoes because...

      Then rename it "plasma launcher".
    12. lio_oVo_oil

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      Strange, You're confusing what I said. Malacodor, you're also confusing what I said. density = mass/volume, therefore, if you multiply density by volume, you obtain mass. And if you were to divide mass by mass, it would equal 1. I never said mass/volume = volume... that's just plain stupid. My...
    13. lio_oVo_oil

      Reason for having an interior

      Vyor, You aren't making any sense. None. None whatsoever. That's all I have to respond with.
    14. lio_oVo_oil

      Reason for having an interior

      Lecic, that's a nice little idea... I'd love to have something like robots/NPCs repair my ship or something. I don't like the astrotechnician system... it's annoying, and I can't find a use for it when I play solo (mostly because there is no one to repair my ship).
    15. lio_oVo_oil

      Change missiles into plasma torpedoes because...

      No, not missiles, rockets, completely different from missiles. Also, Calbiri was defining AMCs as being "cannons", and giving the definition of "missile", though not necessarily connecting the two (I simply assumed that he was). Rockets don't necessarily explode. I understand that cannons do not...
    16. lio_oVo_oil

      Advanced Build Mode - Remove Mode

      CyberTao, How would it not be easy to implement? It simply checks for the selected block's ID, and then compares to blocks that you right-click. I don't see how that would be difficult... but I don't know how the code is structured for StarMade.
    17. lio_oVo_oil

      Change missiles into plasma torpedoes because...

      My god... He's right! Plasma, however, could be transported inside of missile-like canisters to effectively melt the enemy's hull. (Yep, just took what Calbiri said, and put it into a logical manner that tells you exactly how AMCs are really just slower-than-light missile systems that fire...
    18. lio_oVo_oil

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      Now, Strange, I understand what you mean, however, I'm talking about having blocks, disconnected from each other, being shielded by shield cubes from afar. If shields were to change to the box system that we know and seemingly despise, shields would not cover the entire ship, but only a certain...
    19. lio_oVo_oil

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      The dimensional system calculates the "volume", and you can compare density to mass and volume, considering they are proportionate. (density = mass/volume) (mass/volume:volume) <- that is a proportion, and volume is volume times greater than density divided by mass (density*volume/mass=1)...
    20. lio_oVo_oil

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      Strange - I'm sorry, you must be mistaken. Density is a proportion of mass to volume, but it also means that density < mass, and that density > volume. In this, you COULD make your ship fit a density requirement by making it enormous, but mostly hollow. This would be counterproductive...