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    1. Azurite

      [64x64] DirtySpace

      Massive update to stuff. Wow. It's been months! And you are all tapping your feet waiting. Not to worry. It's here! Don't murder me! :eek: Just... an enormous amount of updates and changes. I fiddled with colors. I added the new block types. I'm trying some experimental stuff. Like the hulls, I...
    2. Azurite

      [64x64] DirtySpace

      Nah. I did leave. So you didn't lie. But I did reserve the right to change my mind xD
    3. Azurite

      [64x64] DirtySpace

      Nah I'll still be around. Took a break for a while to think some things over. Top, I know I told you that you could take over. Sorry. In all honesty, if you still want to help me out I'm down :D PS: kupu that Kotor thing is bust. Bioware just needs to make an HD release already :P
    4. Azurite

      [64x64] DirtySpace

      The pack is outdated until I can release another version. Sit tight:D
    5. Azurite

      [64x64] DirtySpace

      NEWS TIME: So, the new patch is out--new GUI included. Looks fantastic. Lots of potential for me to work with. Almost ready for the 1.3 release. Should be out within the next day or so. New blocks included. Tons of tweaks and changes. I've started work on the GUI tonight. Getting familiarized...
    6. Azurite

      Kupu's thread

      Computer wedges would be an awesome addition to the game! Either screens or just pure buttons, levers and knobs.
    7. Azurite

      Starmade Art Thread

      Oh! Oh! I wanna post one! I call it "Every Sci-Fi Planet Ever" ^_^
    8. Azurite

      Kupu's thread

      I have no idea what I just read but I think I get what he's saying and I want it.
    9. Azurite

      Kupu's thread

      I'm diggin' it. Finally! Animated computer(s)! Yet again, you do a superb job kupu :D
    10. Azurite

      [64x64] DirtySpace

      So, for OCD sake I finally unified the metal colors for a large group of blocks. They all had different highlights/shadows/hues. Now they are all the same. May make it that much more monotone but it lets me sleep at night (not to mention the change is incredibly small) :D No ETA on the next...
    11. Azurite

      [64x64] DirtySpace

      Sorry >.< Been busy lately. And sadly, without any new blocks or the GUI, there really isn't much left to update. Unless you can think of something that needs changing? EDIT: But that being said; I have started on some small tweaks. ;)
    12. Azurite

      StarMade dev Update: new GUI

      Either that, or based on my layout there's open space at the top left-hand side.
    13. Azurite

      StarMade dev Update: new GUI

      I took five minutes to jot down my vision:
    14. Azurite

      StarMade dev Update: new GUI

      Woo!
    15. Azurite

      [64x64] DirtySpace

      So no update this week. Tis the season to be busy as hell >.< Also probably no update next week or the week after as I will be away on vacation. I shall return in full in 2015. Hopefully with some more blocks to make. Here is some stuff I've been toying with: Storage. Disintegrator. Lift...
    16. Azurite

      Developer Q&A - December 2014

      Remember. Any questions you got? Place em' here :D
    17. Azurite

      [64x64] DirtySpace

      To specify. Yes, the HUD/GUI will come after the overhaul and I'm trying to decide if I will roll the mod out before or after the API release. I definitely won't drag either of them out as I did with DS though xD
    18. Azurite

      [64x64] DirtySpace

    19. Azurite

      [64x64] DirtySpace

      Hehe, I actually originally planned to do that. I think I either got lazy or didn't know how to make it work. Gonna try again. Also need to make all the backs unique still for the rest of 'em. :eek:
    20. Azurite

      Developer Q&A - December 2014

      Hey everyone! It's me again. So this month we asked schema some more questions. He was kind enough to answer them quickly, even at a busy time such as this! So thanks Skooms! :D Let's briggity-break it down. Q: What features have the highest development priority at the time of answering this...