Massive update to stuff. Wow. It's been months! And you are all tapping your feet waiting. Not to worry. It's here! Don't murder me! :eek:
Just... an enormous amount of updates and changes. I fiddled with colors. I added the new block types. I'm trying some experimental stuff. Like the hulls, I...
Nah I'll still be around. Took a break for a while to think some things over. Top, I know I told you that you could take over. Sorry. In all honesty, if you still want to help me out I'm down :D
PS: kupu that Kotor thing is bust. Bioware just needs to make an HD release already :P
NEWS TIME:
So, the new patch is out--new GUI included. Looks fantastic. Lots of potential for me to work with.
Almost ready for the 1.3 release. Should be out within the next day or so. New blocks included. Tons of tweaks and changes. I've started work on the GUI tonight. Getting familiarized...
So, for OCD sake I finally unified the metal colors for a large group of blocks. They all had different highlights/shadows/hues. Now they are all the same. May make it that much more monotone but it lets me sleep at night (not to mention the change is incredibly small) :D
No ETA on the next...
Sorry >.<
Been busy lately. And sadly, without any new blocks or the GUI, there really isn't much left to update.
Unless you can think of something that needs changing?
EDIT: But that being said; I have started on some small tweaks. ;)
So no update this week. Tis the season to be busy as hell >.<
Also probably no update next week or the week after as I will be away on vacation. I shall return in full in 2015. Hopefully with some more blocks to make. Here is some stuff I've been toying with:
Storage. Disintegrator. Lift...
To specify. Yes, the HUD/GUI will come after the overhaul and I'm trying to decide if I will roll the mod out before or after the API release. I definitely won't drag either of them out as I did with DS though xD
Hehe, I actually originally planned to do that. I think I either got lazy or didn't know how to make it work. Gonna try again. Also need to make all the backs unique still for the rest of 'em. :eek:
Hey everyone! It's me again. So this month we asked schema some more questions. He was kind enough to answer them quickly, even at a busy time such as this! So thanks Skooms! :D
Let's briggity-break it down.
Q: What features have the highest development priority at the time of answering this...
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