I'm always very pleased when developers take the time to iron out instability issues and subtle bugs. There's no better way to solidify the player base and attract new blood to the game.
Nice update and keep on the good work guys. :cool:
Greets,
Jan
Stability and quality are two very important aspects for a game in development and will certainly strengthen the player base.
I personally have no problems with a lower frequency update cycle as a trade off for less introduced bugs or 'features' when implementing and releasing new game-play...
While admitting that I haven't read through all the replies in this thread I can only say I very much like this proposed concept.
The thought of centralizing the power supply, or supplies, in a certain area of choice making room for interiors and other systems sounds like a very good idea. Also...
Well, when the factory system first was introduced manufacturing was quite complex and several intermediate steps where needed to construct system blocks like cannons, beams and whatever. Quite realistic, but even I found that a little over the top. Sadly when the manufacturing system was...
Well, again all these refinements sound like a great update is coming down the line.
The only thing I truly dislike is the simplification of the block manufacturing system. It feels a bit like after the receipts for building blocks was simplified after lots of nagging about its difficulty and...
This makes so much fun building your first ship again while fleets fly past in the distance.
It's great to see a lot of what we've watched building in the dev streams see flying by and adding to the overall feel that things are happening in the world, or eh, universe of course.;)
One thing to...
A very interesting read those mechanics of the new NPC faction system. As an explorer / survival enthusiast, rather more then a war monger, I was happy to see lots of attention to the standing between factions, real or artificial, and the diplomacy possibilities to change that standing. Also the...
These certainly give a feeling of vastness one should experience while being a tiny spec in the universe, nicely done Danki :cool:
It'll be interesting to see how these kind of tracks will be implemented in the game later without getting a feel of repetition when playing for hours on end...
Very interesting, I like the depth that this will add to the universe and the players experience during their travels.
Noting that server owners can influence, or even define, the NPC faction behavior and goals will probably also open up the possibility to add missions, quests and even some...
Nice models Saber, those will find good use here. :cool:
Since all implementation suggestions already have been made I suffice with mentioning it would be nice if the slab slider could position the railing, but only if the collision box stays a 0.25th block when doing that, otherwise a full...
Hm, funny you mention that, it's a great game, but I already have it. ;)
As for my imagination out of control, nah, don't think so. As long as the places and characters where you are not just virtually progress in code and only materialize when you visit them you can have enormous amounts of...
This all sounds very promising, certainly when you dropped the line containing single-player. ;)
Building an AI for NPC factions and characters can be a daunting task, moreover when you want to make it possible to expand the actions provided even more later on, so take your time.
My...
Be aware that every time you enter the core of an entity that has a Bobby AI attached it gets switched off, so check if it's set after you left the core of the turret.
Greets,
Jan
First of all, when you plan to use the drones in a fleet you don't need a Bobby AI to be present.
Assuming you linked up all the blocks correctly you should fly to a sector with asteroids present, otherwise there's nothing to mine.
Depending on how long you have the game there could have been...
Well, to blatantly honest, I'm always surprised when I fire the first shot in a session. ;)
After that there's silence, as it's normal in space, where no one can hear you scream. :p
Greets,
Jan
Nothing more to add then saying those examples really look stunning, they'll certainly add a feel of 'realism' and help imagine their use in ships, stations and bases. :D
Very nice work kupu, can't wait to get my hands on them. :cool:
Greets,
Jan
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