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    1. AtraUnam

      StarMade v0.199.535 - Spring Cleaning

      This amount of fixes makes me very happy, especially rolling and a few other specific bugs.
    2. AtraUnam

      Buff warhead damage/radius poll [Remastered]

      I have literally done it twice since this thread started AND posted instructions on this thread on my exact method.
    3. AtraUnam

      Buff warhead damage/radius poll [Remastered]

      On a cloaker thats an issue but I have repeatedly demonstrated with actual ingame testing that its possible to attack something and not provoke aggression with regular weapons as well, despite several people stating otherwise. Stations are more vulnerable to literally everything, it comes with...
    4. AtraUnam

      Buff warhead damage/radius poll [Remastered]

      So if this one final bug was fixed would you be open to making non-exploit warheads do more than scratch paint?
    5. AtraUnam

      Buff warhead damage/radius poll [Remastered]

      That would actually be pretty awesome. If its such a deadly exploit then why aren't warheads at the top of the meta rather than sitting in last along with pulse.
    6. AtraUnam

      Buff warhead damage/radius poll [Remastered]

      Even undo warheads now only explode as if activated by logic rather than doing the explode multiple times thing. also we really shouldn't base our balancing around bugs and exploits.
    7. AtraUnam

      Buff warhead damage/radius poll [Remastered]

      None of these bugs actually work anymore, warheads now explode as if detonated by logic about 99.9% of the time, warheads no longer clip, and docked warheads are back to that old bugged state where they flat out don't explode at all.
    8. AtraUnam

      Collision Damage against larger ships

      Damn the federation sure does build their cruisers really damn sturdily, though as I recall they're basically solid titanium and tungsten so thats to be expected.
    9. AtraUnam

      Interested in a baby-sized server ?

      Frankly trying to figure out viable designs withinta 3x3x3 cube would be very interesting, perhaps for another day though.
    10. AtraUnam

      Balancing systems in a same vessel 1v1 pvp scenario

      Cannon/cannon is too weak at that scale. You want beam/nothing/punch.
    11. AtraUnam

      Interested in a baby-sized server ?

      Personaly I like the idea of a 3k mass limit and would probably lose interest beyond 7k.
    12. AtraUnam

      Buff warhead damage/radius poll [Remastered]

      Me barely being able to understand the grammar asside. Button on entity A, via wireless triggers weapon on entity B. Entity B will do damage without provoking any kind of response.
    13. AtraUnam

      Buff warhead damage/radius poll [Remastered]

      Ok fuck it I guess, lets just remove every mechanic that isn't prefect immediately or you guys don't happen to like, no point discussing it anymore we'll just balance the game around exploits rather than actually fixing things. I directly tested this less than 5 minutes ago you very much can.
    14. AtraUnam

      Buff warhead damage/radius poll [Remastered]

      Actualy in recent updates warheads can no longer bug in those ways, docked warheads simply don't explode at all and regular warheads explode as normal no matter how hard you smash them into the target. As it is they are working exactly as intended. Even with things like using the undo button to...
    15. AtraUnam

      Buff warhead damage/radius poll [Remastered]

      I am so fucking sick of people using this example, You can do the exact same thing with regular weapons by putting them on a neutral entity and logic firing, its more effective too because unlike warheads, actual weapons can do more than scratch the paint.
    16. AtraUnam

      Buff warhead damage/radius poll [Remastered]

      Warheads in their current state are strong enough to be troll tools but too weak for actual combat. It takes around 250 independantly targeting warhead torps to kill a stationary 2k mass fighter.
    17. AtraUnam

      New Player - Advice on Scale

      Oh no its worse than that, the game literally isn't designed to record docking positions past that point so it just flat out stops working and throws a tantrum. Makes a pretty error too.
    18. AtraUnam

      New Player - Advice on Scale

      Can confirm, once your 4km from the core docked entities past that point will all undock everytime the ship is loaded. They will also warp 2km away from the ship along that axis.
    19. AtraUnam

      A giant robot in Starmade?

      Robot!
    20. AtraUnam

      Starmade just got 0wned...

      The issue with that is their integrated sliding door can ONLY be that size, kinda limiting to only have 1x2 doors.