On a cloaker thats an issue but I have repeatedly demonstrated with actual ingame testing that its possible to attack something and not provoke aggression with regular weapons as well, despite several people stating otherwise.
Stations are more vulnerable to literally everything, it comes with...
That would actually be pretty awesome.
If its such a deadly exploit then why aren't warheads at the top of the meta rather than sitting in last along with pulse.
Even undo warheads now only explode as if activated by logic rather than doing the explode multiple times thing. also we really shouldn't base our balancing around bugs and exploits.
None of these bugs actually work anymore, warheads now explode as if detonated by logic about 99.9% of the time, warheads no longer clip, and docked warheads are back to that old bugged state where they flat out don't explode at all.
Damn the federation sure does build their cruisers really damn sturdily, though as I recall they're basically solid titanium and tungsten so thats to be expected.
Me barely being able to understand the grammar asside. Button on entity A, via wireless triggers weapon on entity B. Entity B will do damage without provoking any kind of response.
Ok fuck it I guess, lets just remove every mechanic that isn't prefect immediately or you guys don't happen to like, no point discussing it anymore we'll just balance the game around exploits rather than actually fixing things.
I directly tested this less than 5 minutes ago you very much can.
Actualy in recent updates warheads can no longer bug in those ways, docked warheads simply don't explode at all and regular warheads explode as normal no matter how hard you smash them into the target. As it is they are working exactly as intended. Even with things like using the undo button to...
I am so fucking sick of people using this example, You can do the exact same thing with regular weapons by putting them on a neutral entity and logic firing, its more effective too because unlike warheads, actual weapons can do more than scratch the paint.
Warheads in their current state are strong enough to be troll tools but too weak for actual combat. It takes around 250 independantly targeting warhead torps to kill a stationary 2k mass fighter.
Oh no its worse than that, the game literally isn't designed to record docking positions past that point so it just flat out stops working and throws a tantrum. Makes a pretty error too.
Can confirm, once your 4km from the core docked entities past that point will all undock everytime the ship is loaded. They will also warp 2km away from the ship along that axis.
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