Some time I'll spend a bit and take a look at each ship in the diagram more closely.
I wasn't sure since I didn't look close enough to see any similarities.
Maybe Coyote was talking about how reactor and chamber groups work? With that the game actually checks the groups and I'm guessing it would also have to check for groups.
Right, that. That could be solved with display modules and advanced logic but would be best used for bigger ships which have that luxury and for complex chamber setups. A possible fix for the issue is a game message (ship reboots display one) so smaller ships could also use logic. I'd probably...
I like logic. Maybe hook up a group of "travel mode chambers" to an activation module which is connected to a NOT gate and the "combat chambers" are connected to just an activation module. Then both activation modules would be linked to an inner ship remote labeled "Mode switch" or whatever...
I like the idea of having another nav filter to hide docked entities which don't have any weapon/tool computers and reactors. Maybe not including thrusters because they can make good decor blocks and each entity has it's own integrity. Manufacturing/buying a block instead of just ticking a box...
IGN-CaptainSkwidz
Why you want to join the server-To aid in construction of my faction's home base and maybe later get a few construction tips.
Example of your work-
Your favourite type of cake-Chocolate.
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