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    1. Lecic

      Damage Pulse, the forgotten weapon

      So you're just going to make the pulse weapons inferior to dumbfire missile weapons? The solution to pulse is NOT to make it a clone of an existing weapon. Make it a unique weapon type. This is the same problem I have with the "fix explosive!" requests. If you "fix" explosive you just make...
    2. Lecic

      Damage Pulse, the forgotten weapon

      So make dumbfire missile weapons completely worthless?
    3. Lecic

      Damage Pulse, the forgotten weapon

      When did you last check? Damage pulse has been a "follow the ship" weapon for probably over a year at this point.
    4. Lecic

      Damage Pulse, the forgotten weapon

      I would like pulse to be a ring weapon like in the Clone Wars Shadow of Malevolence episodes. In looks for the most part. A short ranged plasma ring that starts small and expands to a larger size. When it hits a ship it would wrap around and "burn" off the hull.
    5. Lecic

      Devblog 27th June 2017

      Given your join date, you wouldn't have been around for this, but we waited like 6 months for the .15 update, which was what added the current weapons/effects systems, the first batch of logic blocks, and the dodecahedron planets. This is going to be an update of similar size, so a long wait...
    6. Lecic

      How do you feel about starmade?

      And what exactly prevents individual players from flying around the universe exploring while big factions fight in the background?
    7. Lecic

      How do you feel about starmade?

      I still think Starmade is by far the best voxel sandbox space game. No other game comes anywhere close to the scale of ships you can construct and have stable combat in. Starmade has some incredible depth in system construction, even without going into all the emergent exploit tech. I have high...
    8. Lecic

      How do you feel about starmade?

      We know it's you, Red.
    9. Lecic

      Faction Infastructure and Homebase Invulnerability: A solution to permanent turtling

      The problem with this is that it is infrastructure that is only needed if you have the destructible homebases enabled. I would much prefer infrastructure like warp gate routes for trading that you can put tolls on, resource harvesters on planets, refinery stations for asteroid mines, colonies...
    10. Lecic

      StarMade Ship Systems 2.0

      Yes, normally, but when you have so many outputs on them that combined your point defense is draining over a million power, perhaps it's time to bite the bullet and invest in some extra computers?
    11. Lecic

      Faction Infastructure and Homebase Invulnerability: A solution to permanent turtling

      I don't think being able to destroy homebases is a good idea for the vanilla game. I would much rather have it just be that factions need to support lots of vulnerable infrastructure if they want to have resources for lots of ships, which could be attacked and destroyed/stolen to cripple a faction.
    12. Lecic

      StarMade Ship Systems 2.0

      Well, here is my advice for you. Have your AMS on individual computers for each barrel, or at the very least do it in smaller groups. You will use substantially less power despite having the same PD effectiveness. Also, 70 AMS turrets is way too many. PD turrets can't effectively target more...
    13. Lecic

      A-Z FACTION GUIDE

      I would like to request the removal of NASS and TaW from the list of servers FCM plays on as we no longer play on those servers. I would also request the removal of Zyrr from the people to contact about joining as he is no longer in a leadership position within the faction. Myself and Tunk along...
    14. Lecic

      Community Content Reviews Suck

      There are some major problems with the CC reviews section that I would like to see addressed. 1. Content owners can whine and get almost any negative review removed for being "unconstructive." This is a major problem with CC reviews. Why are content owners allowed to get nearly any negative...
    15. Lecic

      StarMade Ship Systems 2.0

      Yeah, I misread the configs. My point still stands, however, that you could support more than enough mass with 2 million power. What kind of shitty server bans a person for having a mere 24 entities docked to their ship? Nice red herring. Point defense turrets need so little power that is...
    16. Lecic

      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      I'm not sure I see why your suggestion for drones has any drain on a mothership. Config options to allow for not needing crew, having admin spawned ships automatically have crew, and/or make crew not have their costs is something that should be done.
    17. Lecic

      What hull to use for capitalships?

      Alternatively, you can stack as many layers of blast door on top of eachother as you want. How do doubles and quads differ in damage blocking? I was under the assumption that quads would be superior to doubles with both cannons and missiles because you've got a chance of the cannon shot having...
    18. Lecic

      Stop docked entity undock due to damage

      How about we worry about the real balance issues with docked hull? Docked hull is broken because shield sharing isn't 100% and momentum effects don't transfer properly. Fix these instead. Docked hull is not balanced by the fact it can be undocked.
    19. Lecic

      Heavy Cannons(Battleship type)

      So... Cannon/Pulse or Missile/Cannon?
    20. Lecic

      StarMade Ship Systems 2.0

      Oh, sorry, I guess you can't have an efficient self powered turret with more than 4.8 million base DPS then. Within all practical limits, self powered turret sizes are not capped. 2 million power can support two million mass in mass enhancers. A self powered turret using 46 mil power per...