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    1. Cluwne

      System Inventory (Solution to ship construction tedium)

      Now that I think about it, it does make more sense to assign all x12 system space groups to a single controller. Silly me. Though being able to control several such groups simultaneously as if they were one, say swapping twin cannons on either side of the ship for twin beams, while retaining the...
    2. Cluwne

      System Inventory (Solution to ship construction tedium)

      Se let me get this straight: you define the space reserved for systems with "cargo space"-like "system space", then put a "system" in groups of those blocks. Basically is something akin to EVE Online but you're the one defining the size and number of those system slots, as well as not being...
    3. Cluwne

      Give us the ability to run

      Transporters are a hell of a drug. Works nicely for getting in and out of the ship when it's docked to a station too. You wouldn't believe just how much time can it save, depending on ship and spacedock layout. Just don't set it to public. But I'm all for buffing the walking speed and/or adding...
    4. Cluwne

      Pretty but effective turrets. Discussion of a solution.

      Someone give this Raisinbat guy a fucking medal. Simple solution my ass. You have power regen softcap already. Enough with the nerf goddammit. Libtard logic everyone. If someone wrecked your overdecorated rust bucket armed with peashooters it doesn't mean they are racist, sexist, use exploits...
    5. Cluwne

      Pretty but effective turrets. Discussion of a solution.

      It's not "impractical", it's plain mind-numbing, without chain-drives that is, and those can be "fixed" any day now. You do realize that there are PLAYER-BUILT FACTION BASES that one can/need/have to visit? Not soon™, not when NPCs are implemented, rid of major bugs and polished, but now, right...
    6. Cluwne

      Pretty but effective turrets. Discussion of a solution.

      Funny you mention it. If it takes an hour without chain-drives to get to the NPCs and their bases then they better have the best damn base in the universe. Even then, I'd still like to have a mean to get there without being forced to enjoy the procedurally-generated galaxy. And who the hell...
    7. Cluwne

      Pretty but effective turrets. Discussion of a solution.

      Just go pester devs about that warpdrive already. If enough people will yell at them, demanding one of the most needed mechanic since the introduction of jump drives and discovery of their pathetic range, they'll cave and add it. They can't just look down and whisper "No." to a hundred of pretty...
    8. Cluwne

      Small Condensed Weapon blocks for Interior Turrets

      And this is why, ladies and gentlemen, I use transporters... Easier to arrange a decent logic-powered pulse to PURGE the "entrance" without frying the rest of the ship or adding more entities. Oh and the power cost, even with rapid rate of fire and overdrive, is much more bearable.
    9. Cluwne

      Pretty but effective turrets. Discussion of a solution.

      It's funny how people suggest RP ships using more power to boost weapon systems when said ships are often barely able to power their current armaments. If it's not one thing... More and more it all looks like a systemic problem with the overall game balance. Or maybe the whole design, since RP...
    10. Cluwne

      Pretty but effective turrets. Discussion of a solution.

      Except you can't tuck away most of the weapon modules beneath the hull because of how turrets are made nowadays. In other words you have to place all the dakka at the elevation part which is exactly what makes turrets unwieldy and ungodly large. Unless you make a spherical turret, which...
    11. Cluwne

      Pretty but effective turrets. Discussion of a solution.

      Fifth Solution: Introduce new block pair - Emitter+Emitter Enhancer, a middle ground between single-block death ray turrets and AA that dwarfs the ship it's mounted on. In essence, it is a weapon-like system that channels a weapon/salvage/%what_have_you% array. Multiple emitters can channel one...
    12. Cluwne

      Glass display block

      Here's an option: add a function to "project" the text above/below/%direction% the block, with and additional option to make it project "two" displays, i.e. front and back-facing as Thalanor suggested. Actually, I'd love to see some kind of "projector" block that projects display over one of...
    13. Cluwne

      StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

      Welp, there goes any kind of discussion in the previous news thread. At least there is something to show for it this time. The new thruster plumes system is absolutely dope. Finally I can stop worrying if those crystal blocks make me bum look fat. 'Cause nobody's gonna see a damn thing with all...
    14. Cluwne

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      So as it stands now, only really BIG and really small ships seem to benefit from the new auxiliary power: big meta brick-ships have nigh-impenetrable shielding and dozens of blocks between outer hull and AUX group, whilst small ships are good as dead if they get hit anyway. Devs might as well...
    15. Cluwne

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Not everything's a suggestion sweetheart. Sometimes people can only express HOPE that things will take a right turn. But since I'm making a post, might as well make a suggestion. It could be used as a power source for fighters. If small* groups could efficiently work in absence of regular...
    16. Cluwne

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Oh boy, time to get me hands dirty... First of all, I'm baffled that literally only ONE person came up with idea of to SCRAM the AUX to prevent further damage. It just boggles my mind. Now, let's get down to business: Right off the bat, this is retarded, honestly. You do realize that people can...
    17. Cluwne

      Biological components please!

      Once again shameless self-promotion: With necessary biomass produced by inefficient inorganic factories, like Madman198237 suggested.
    18. Cluwne

      Biological components please!

      Oh my goodness, how could I forget about that. And they're easy to find in large quantities too, courtesy of residing in outermost belts. Why can't we grow them directly on ships? This would also double as part of the regeneration mechanic. Oh that's only part of the scheme. You mine...
    19. Cluwne

      Biological components please!

      Right off the bat, good idea. However, wouldn't it be better to add organic compound to regular asteroids, like any other ore? On a second thought, why not just use the ores in the first place? There are already a number of them, embedded in asteroids. For all we know some of them could be a...
    20. Cluwne

      Debris Entity

      How about that: salvaging with beams: if rock return block return 100% of the resource cost 80% of that is returned as unrefined materials (ore/crystals) does not count in alloy and composite every ore and crystal used in construction yield 75-100% of their respective cost return rest of the...