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    1. Zoolimar

      What makes a good ship?

      Use lasers. Currently only they work properly. Well in theory cannons work too, but there is no way you'll be able to hit anything mobile with them past 1 km. Definitely not an Isanth. First and most critical attribute is your energy generation. To comfortably beat Isanths in almost any...
    2. Zoolimar

      Roleplay PVP rules that are easily applied to server battles?

      You don't need to turn if your turrets can rotate and shoot at the target anyway. Floating turrets can shoot at almost all angles around the ship. And I don't there is an angle where you get less than 30% of firepower. As long as your main drive is still powerful enough you could turn and burn...
    3. Zoolimar

      Roleplay PVP rules that are easily applied to server battles?

      Considering that most actual combat ships have their main weapons placed on turrets with close to 360 degrees of rotation - not that much. Maybe a little more jousting.
    4. Zoolimar

      Quality of Life stuff 8.2018

      Lasers is what counters speed tanking as they are instant hit.
    5. Zoolimar

      Flight Physics

      Wasn't there an option for the ship to brake automatically if you don't push the accelerator button? Or did it got axed?
    6. Zoolimar

      Help: systems in big AI drones?

      What about docking a ship with active scanner to another ship and then undocking it? Will the scanner be still active after undocking?
    7. Zoolimar

      Universal Self-Contained Reactors

      It was always like this. For years.
    8. Zoolimar

      Way to remove pipe on cargo blocks?

      That's logic connections. There is an option, in Gameplay I think, where you could shut it down. "Don't draw logic" something.
    9. Zoolimar

      StarMade v0.201.126 - Weapon Update

      Thrusters.
    10. Zoolimar

      StarMade v0.201.126 - Weapon Update

      More or less. They probably will be scrapped in favour of bomb.
    11. Zoolimar

      Point Defense Turrets

      500 damage per block. So 20 blocks. Or 200 blocks for 1 million damage missile which is probably the most reasonable size. The maximum effective power for the missile is around 14-15 millions of damage. After that you gonna just waste the damage. The thing is, unlike DPS weapons missiles and...
    12. Zoolimar

      Weapon Stream Q&A

      And that "okay I'm safe against this amount of damage" is mostly worthless as even ships with absolutely identical reactors could deal wildly different amounts of damage per shot. Trying to balance anything around similar patterns seems like an absolutely futile matter at least if you still want...
    13. Zoolimar

      Help: systems in big AI drones?

      Armour is still not very good, but it could stop at least some attacks. And it is much more effective if you build it in one big lump. Ideally one thick block of armour should protect most of your systems. For example to beat a 5 layers thick advanced armour plate I needed 2 shots from a cannon...
    14. Zoolimar

      Help: systems in big AI drones?

      - Do not try to get more thrust than 1.0 rating. AI seems to be incapable to use it properly. Even if it would be taught how to do it right hoping multiple drones would be able to coordinate their attacks is a pipe dream. So consider aiming at a TWR of 1.0 - Due to the first point it is better...
    15. Zoolimar

      Point Defense Turrets

      Well PD being equal to missiles in size/energy depends on how big missiles need to be to be effective. The bigger the missiles need to be the more effective will be PD as missile HP is proportional to square root of missile damage. That means that if small missiles (under 100k damage) are good...
    16. Zoolimar

      Point Defense Turrets

      C-C now has half the DPS at the same size compared to pure cannons. I'd say try multiple pure cannon turrets at around 10k DPS each. So one or more barrels doing 10k damage in total per group shot. Should swat missiles under 1 million of damage.
    17. Zoolimar

      Either Simplify or Expand Factories

      I don't really like the idea of absolutely random recipes or needing to scourge half the galaxy for a couple of thousands of ore of a certain type (maybe if there would be actual superweapons but we don't have them). IMHO, there should always be a possibility of making any block from almost any...
    18. Zoolimar

      StarMade v0.201.126 - Weapon Update

      Oh, in this case yeah it would work. You probably don't even need swarmers - any missiles in numbers would work considering that making more missiles ups the overall HP of the salvo.
    19. Zoolimar

      StarMade v0.201.126 - Weapon Update

      How? I thought they finally added target priority, so the only way to overcome point defence is to make all the missiles the same by power. PD would kill some of them and some of them would go through. But this way you probably will exhaust your missile capacity in 1-2 salvoes while dealing much...
    20. Zoolimar

      See Through Glass!

      The other quality of life improvement would be the game not rendering inner surfaces on glass blocks. So that no matter how thick is the glass wall it would render only two faces (well for most blocks).