If the rate of fire, penetration depth of each "pellet" and number of pellets were properly adjusted than it wouldnt be op at all. Many of the issues with weapons right now could be ajusted by schine along with the randomization to the shotgun effect. TLDR: If the needed fundamental changes were...
The NPC factions do actually mine out systems. Most of the actions they do within thier own territory is pretty solid, including defense patrols and mining. Trade fleets are somewhat functional. Attack and Scavange fleets suffer from a lot of problems to the point of unusability. You can even...
Yes. Along with removing the listing of homebase coordinates in the faction list, the showing of territorial claims should also come under the fog of war system and only be revealed upon the scanning of the system. Under these changes exploration and discovery of bases would be a lengthy...
Yeah, that old minimum members per faction rule on LvD is long gone. I really like this MicroMade Idea though. I'd definitely come and play there.
What sort of mining bonus do you plan on having? Since we're talking such a small scale I imagine it would need to be a tad lower than vanilla...
Considering that currently you can go to a shop and repair your existing systems and armor back to full health I think the astrotech beam being re purposed to accomplish the same thing but over time and with restrictions would be a smart move. To avoid the kind of support cheese seen in other...
That's been something I've been looking into. With NPC factions being too problematic to really utilize well as an extant foe to fight I'm thinking of using sector exports as templates for bringing in hostile groups an publishing the coordinates.
Best approach within current limitations would be to design a minimal cost industrial platform, just bare minimum needed to get the job done and keep several filled blueprints. Drop, do what's needed and either leave it or recycle it and move on.
Some kind of option for no stopping in but you could jump through could be useful. Though simply being stopped and players having to navigate around exclusion zones has a lot of good uses as well, especially for creating say choke points that increase the strategic value of that space.
Yes, this is absolutely necessary for the health of servers, PvP and otherwise.
A MaxTotalFleetMassSector would be useful too to prevent pileups when multiple parties are engaging in a single loaded area. if a fleet enters and it exceeds the total limit set, then that fleet is moved to an...
Considering what just happened I felt it appropriate reiterate my previous statement. By posting inappropriate images in response to the ongoing discussion you have just reinforced to everyone, especially those who are actively trying to fix things that your word is not to be taken with any...
This is something to consider for the future regarding this. When the accusations run so thick from both parties, it numbs the senses of people in charge, leading to extra time needed to sort through all the garbage. Often it's easier to put it off for later to focus on doing something more...
Yeah Benevolent's Syntax is much better.
This is true. Though for that, If for some reason super efficient designs were not desired some additional mechanic that affected only the power regen, like a system or setor mass hard cap could be a thing.
Yeah, that is certainly a pitfall one must avoid. Any server that makes it too easy on their players to acquire wealth in essence devalues it. Strict penalties on Imports from broken economies like TSA or GenXNova would be needed.
There would need to be a universal set of standards that...
Something I think would be a very useful addition to an admin's arsenal is to add optional mass and entity count restrictions to /sector_chmod commands such as +noenter and +noexit. Being able to restrict mass in specific systems and sectors would allow among other things settings only favoring...
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