yup just as the title says a full lighting overhaul using all the new lighting is now included in the station. Also some default ships are now included at the shipyard docks, now you can sell your very own wolf tech ships at an official server dealerships. stop in for an upgrade today.
I suggest that you use the light Rods as the no clip option. they don't have collisions so use them instead besides it makes sense that a solid looking 3D object would collide with things.
The light bars have psychical dimensions, and they do appear as a solid object so the colliding issues...
now that we have the ability to actually export our ships as 3D models. there are a lot of potential for vast improvements of building ships.
I was thinking maybe we need a place to catalog these exported models. because the game now supports this feature. we could be doing g some really...
I had a similar idea, but I'm not 100% on the details of it.
we currently have ways to augment the AI mechanics of entities such as ships specifically, that is kind of organic really in nature, and that is done through the BOBBY module. this block makes you able to run the entity in several...
New From Wolf Tech the Latest Design for your Cargo Transportation Needs. We have been Busy Toiling away on our latest design and its a large Bulk Freighter Design.
I decided to Rename the ship to just a Cargo Vessel. I also added some Standard Cargo Containers to this ship so that it can increase its Cargo Capacity a bit.
I used to be a big time player on the old Mushroom Fleet Server. I was immensely fascinated by some of the interesting ways they managed their servers economy. they had adopted some rather revolutionary means of trade by entirely doing away with the games default currency.
I will begin this by...
It's Finally Happened
Space mart has Returned!
This is a fully renovated station of the old Space Mart Station. the new docks are all converted to the new docking system. the turrets have been stripped off temporarily in order to add some new ones later on when they are designed.
for now...
well they were supposed to, but that's the problem since several patches back they don't, they will relentlessly try to shoot through your ships hull until either 1 the target is killed, or 2 you tell them to attack your selected. if you don't believe me, place some turrets on one side of your...
this is a good idea as you may or may not realize, but it also solves another problem. have you ever watched your turrets try to kill things they cannot psychically turn to face. well having them target closest will also fix that as well. see this is essentially prioritizing the targets based...
This time I have done some minor fixes to the station for Extra storage. I have also finally added some transporters for easy traveling around the station.
it has been a popular suggestion to add consumables to starmade for a long while. It has also always been popular to counter it, as being a reason to artificially add in an unwanted and wasteful development time for a hunger based mechanic.
there are however a counter for that argument as well...
I have completely re worked the entire cargo room of this station to allow one to easily utilize all the factories from one location. I plant to add in logic to allow the ability to turn on and off any factory with a button press. in addition I am also adding in some large ship docking areas for...
this is an addition dock for the already completed Liberty Fleet Yards. This is a slightly larger dry dock station which is intended as an add on to the original station. pictures will follow as soon as i have some to post.
Here is the original for those that haven't seen it yet...
this update adds in the much needed cargo and logistics needed to actually run this station. there are also some complete redesign of several interior spaces, with Slabbed furniture. this update also bring with it a preparation for the new faction permission mechanics so many of the things...
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