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    1. Haalon

      Flexible Power System Overhaul Proposal (updated)

      One of the most important ideas of my overhaul - is to let you change efficiency of any system during the flight. You do not need overdrive modules for that, you just send more energy to that system. And you can change that amount of energy you send to a system at any time, ideally this can be...
    2. Haalon

      Flexible Power System Overhaul Proposal (updated)

      What you just said, as for me, is just a game of words. Since, in my mind, its enirely your choice how much energy you want to supply to a system, this system havent actual borders of overcharged and normal state. It just can be more powered or less powered. Or powered enough to shut it down.
    3. Haalon

      Power Generation and Gameplay Possibility

      Ofc there can be ways to automatize this management. However there still can be problems. Overall it's nice idea, it will be interesting to see various fuel types in the future. Moreover, this idea can be implemented without many problems almost in any power system design, such as official...
    4. Haalon

      Power Generation and Gameplay Possibility

      I really like the idea of consumable fuel, especially if fuel has such diversity. It can encourage players to explore and interact with each other. However, it has its downsides, such as fuel management. Supplying your entire fleet with fuel can be a great pain. And supplying is not enough -...
    5. Haalon

      Heat Mechanic

      What a day. Just now finished writing my thoughts about heat\cooling system in my overhaul thread. And five seconds later I see a thread with such similar ideas.
    6. Haalon

      Flexible Power System Overhaul Proposal (updated)

      Looks like nobody is reading this anyway. However, here are my thoughts and details of heat/cooling system. No, it does two important things: Firstly, It works as natural safeguard for a flexible power system of mine. Very intuitive idea, IMO, the more power you supply to a system - the more...
    7. Haalon

      Starmade overhaul

      Same here. Also wires and pipies dont fit in small ships and ships with separated parts. Unless you have some wireless transmitters, which can make those wires useless. And while I really like the idea of the consumable fuel, it will bring lots of boring fuel management into the game. Imagine...
    8. Haalon

      New proposal commentary and possible solution

      Heatboxes removal is the last thing I care about in my proposal. I actually started writing it with the idea of small and managable heatboxes, but was able to get rid of them while brainstorming other parts. Yes, I mentioned there shields, weapons and other systems, but I don't aimed to...
    9. Haalon

      Remove power capacity?

      That's literally what Lancake said about regen vs. capacity problem, right before official overhaul thread was closed.
    10. Haalon

      New proposal commentary and possible solution

      I agree with most of your thoughts about stated problems, and with some parts of your proposal. However, I already have a different solution of that problems. Our proposals have some similar ideas, such as these: But overall, they have absolutely different approach. Official proposal turns...
    11. Haalon

      Flexible Power System Overhaul Proposal (updated)

      Here are some reactor layout examples with description.
    12. Haalon

      The Power Overhaul Must NOT Happen ASAP

      The Sims, but in Starmade.
    13. Haalon

      Flexible Power System Overhaul Proposal (updated)

      Actually, no. Power softcap is not that necessary. Independent cooling system not only links abilities of all your systems, it can bring diminishing return to large ships, thus punishing gigantism. Let me explain. Ok, we will keep exponential growth of potential power per reactor block. So...
    14. Haalon

      Flexible Power System Overhaul Proposal (updated)

      Even if i think positively, it doesn't change the fact that this idea somewhat unrelated to overhaul we discuss. Don't get me wrong, i do not complitely disagree with it, but it isn't vital point of overhaul, and its better to discuss it after heat system will be implemented.
    15. Haalon

      Flexible Power System Overhaul Proposal (updated)

      That's what i call an overkill. Firstly, thermal weapons isn't what we should care about now. Secondly, it's kinda condradicts the purpose of cooling systems. Thirdly, if hull and armour would deal damage, it would be absurdly risky to use them in interior design.
    16. Haalon

      Flexible Power System Overhaul Proposal (updated)

      In a way how I see reactors, one chamber means one independent reactor. And the way how it's filled determines it's characteristics.
    17. Haalon

      Flexible Power System Overhaul Proposal (updated)

      I already said that, if potential power produced by reactor grows exponentially with reactor block count, it's more effective to have one big reactor, than several small ones. Yes, you still can place 1-block reactors in every possible place, but their power generetion will be negligible in...
    18. Haalon

      Flexible Power System Overhaul Proposal (updated)

      Well, I cant call it very similar, since only similarities we have is idependent heat and power. I don't like idea of penalties from many reactors. Instead, I want to encourage having small numbers or even one reactor. Also, I am not sure about the idea of heat boxes. But because I must go...
    19. Haalon

      Flexible Power System Overhaul Proposal (updated)

      Wiring (I talked about it in section 4) - could be a limit to this access speed. But even without wires, with instant power transfer, you are still limited with power capacity and amount of energy your weapon can handle without shutting itself down or making your ship explode. Yes, all your...
    20. Haalon

      Flexible Power System Overhaul Proposal (updated)

      I understand them, but its better to have it soon. Because the more we delay it - the more things will have to be changed. Which means even bigger halt and pain with rebuilding your ships in the future.